mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Tests: datapackage and more multiworld renaming (#1454)
* Tests: add a test that created items and locations exist in the datapackage * move FF validation to `assert_generate` and remove test exclusion * test created location addresses are correct * make the assertion proper and more verbose * make item count test ~~a bit faster~~ a lot nicer * 120 blaze it * name test multiworld setup better and fix another over 120 line in FFR
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@@ -1,24 +1,24 @@
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import unittest
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from worlds.AutoWorld import AutoWorldRegister
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from . import setup_default_world
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from . import setup_solo_multiworld
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class TestImplemented(unittest.TestCase):
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def testCompletionCondition(self):
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"""Ensure a completion condition is set that has requirements."""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if not world_type.hidden and game_name not in {"ArchipIDLE", "Final Fantasy", "Sudoku"}:
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if not world_type.hidden and game_name not in {"ArchipIDLE", "Sudoku"}:
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with self.subTest(game_name):
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multiworld = setup_default_world(world_type)
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multiworld = setup_solo_multiworld(world_type)
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self.assertFalse(multiworld.completion_condition[1](multiworld.state))
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def testEntranceParents(self):
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"""Tests that the parents of created Entrances match the exiting Region."""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if not world_type.hidden and game_name not in {"Final Fantasy"}:
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if not world_type.hidden:
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with self.subTest(game_name):
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multiworld = setup_default_world(world_type)
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multiworld = setup_solo_multiworld(world_type)
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for region in multiworld.regions:
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for exit in region.exits:
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self.assertEqual(exit.parent_region, region)
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@@ -1,6 +1,6 @@
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import unittest
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from worlds.AutoWorld import AutoWorldRegister
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from . import setup_default_world
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from . import setup_solo_multiworld
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class TestBase(unittest.TestCase):
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@@ -43,14 +43,18 @@ class TestBase(unittest.TestCase):
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def testItemCountGreaterEqualLocations(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if game_name in {"Final Fantasy"}:
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continue
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with self.subTest("Game", game=game_name):
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world = setup_default_world(world_type)
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location_count = sum(0 if location.event or location.item else 1 for location in world.get_locations())
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multiworld = setup_solo_multiworld(world_type)
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self.assertGreaterEqual(
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len(world.itempool),
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location_count,
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f"{game_name} Item count MUST meet or exceede the number of locations",
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len(multiworld.itempool),
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len(multiworld.get_unfilled_locations()),
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f"{game_name} Item count MUST meet or exceed the number of locations",
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)
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def testItemsInDatapackage(self):
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"""Test that any created items in the itempool are in the datapackage"""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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with self.subTest("Game", game=game_name):
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multiworld = setup_solo_multiworld(world_type)
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for item in multiworld.itempool:
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self.assertIn(item.name, world_type.item_name_to_id)
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@@ -1,16 +1,25 @@
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import unittest
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from collections import Counter
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from worlds.AutoWorld import AutoWorldRegister
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from . import setup_default_world
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from . import setup_solo_multiworld
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class TestBase(unittest.TestCase):
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def testCreateDuplicateLocations(self):
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"""Tests that no two Locations share a name."""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if game_name in {"Final Fantasy"}:
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continue
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multiworld = setup_default_world(world_type)
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multiworld = setup_solo_multiworld(world_type)
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locations = Counter(multiworld.get_locations())
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if locations:
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self.assertLessEqual(locations.most_common(1)[0][1], 1,
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f"{world_type.game} has duplicate of location {locations.most_common(1)}")
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def testLocationsInDatapackage(self):
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"""Tests that created locations not filled before fill starts exist in the datapackage."""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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with self.subTest("Game", game_name=game_name):
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multiworld = setup_solo_multiworld(world_type)
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locations = multiworld.get_unfilled_locations() # do unfilled locations to avoid Events
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for location in locations:
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self.assertIn(location.name, world_type.location_name_to_id)
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self.assertEqual(location.address, world_type.location_name_to_id[location.name])
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@@ -3,7 +3,7 @@ import unittest
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from BaseClasses import CollectionState
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from worlds.AutoWorld import AutoWorldRegister
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from . import setup_default_world
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from . import setup_solo_multiworld
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class TestBase(unittest.TestCase):
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@@ -12,9 +12,9 @@ class TestBase(unittest.TestCase):
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def testAllStateCanReachEverything(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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# Final Fantasy logic is controlled by finalfantasyrandomizer.com
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if game_name not in {"Ori and the Blind Forest", "Final Fantasy"}: # TODO: fix Ori Logic
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if game_name not in {"Ori and the Blind Forest"}: # TODO: fix Ori Logic
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with self.subTest("Game", game=game_name):
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world = setup_default_world(world_type)
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world = setup_solo_multiworld(world_type)
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excluded = world.exclude_locations[1].value
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state = world.get_all_state(False)
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for location in world.get_locations():
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@@ -28,9 +28,9 @@ class TestBase(unittest.TestCase):
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def testEmptyStateCanReachSomething(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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# Final Fantasy logic is controlled by finalfantasyrandomizer.com
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if game_name not in {"Archipelago", "Final Fantasy", "Sudoku"}:
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if game_name not in {"Archipelago", "Sudoku"}:
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with self.subTest("Game", game=game_name):
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world = setup_default_world(world_type)
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world = setup_solo_multiworld(world_type)
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state = CollectionState(world)
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locations = set()
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for location in world.get_locations():
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@@ -6,7 +6,7 @@ from worlds.AutoWorld import call_all
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gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
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def setup_default_world(world_type) -> MultiWorld:
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def setup_solo_multiworld(world_type) -> MultiWorld:
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multiworld = MultiWorld(1)
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multiworld.game[1] = world_type.game
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multiworld.player_name = {1: "Tester"}
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