Tests: datapackage and more multiworld renaming (#1454)

* Tests: add a test that created items and locations exist in the datapackage

* move FF validation to `assert_generate` and remove test exclusion

* test created location addresses are correct

* make the assertion proper and more verbose

* make item count test ~~a bit faster~~ a lot nicer

* 120 blaze it

* name test multiworld setup better and fix another over 120 line in FFR
This commit is contained in:
alwaysintreble
2023-02-15 15:46:10 -06:00
committed by GitHub
parent f078750b72
commit 8af7908cd0
6 changed files with 47 additions and 32 deletions

View File

@@ -3,7 +3,7 @@ import unittest
from BaseClasses import CollectionState
from worlds.AutoWorld import AutoWorldRegister
from . import setup_default_world
from . import setup_solo_multiworld
class TestBase(unittest.TestCase):
@@ -12,9 +12,9 @@ class TestBase(unittest.TestCase):
def testAllStateCanReachEverything(self):
for game_name, world_type in AutoWorldRegister.world_types.items():
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
if game_name not in {"Ori and the Blind Forest", "Final Fantasy"}: # TODO: fix Ori Logic
if game_name not in {"Ori and the Blind Forest"}: # TODO: fix Ori Logic
with self.subTest("Game", game=game_name):
world = setup_default_world(world_type)
world = setup_solo_multiworld(world_type)
excluded = world.exclude_locations[1].value
state = world.get_all_state(False)
for location in world.get_locations():
@@ -28,9 +28,9 @@ class TestBase(unittest.TestCase):
def testEmptyStateCanReachSomething(self):
for game_name, world_type in AutoWorldRegister.world_types.items():
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
if game_name not in {"Archipelago", "Final Fantasy", "Sudoku"}:
if game_name not in {"Archipelago", "Sudoku"}:
with self.subTest("Game", game=game_name):
world = setup_default_world(world_type)
world = setup_solo_multiworld(world_type)
state = CollectionState(world)
locations = set()
for location in world.get_locations():