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Various: Make clients wait a second between connects (#5061)
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@@ -333,6 +333,7 @@ async def nes_sync_task(ctx: ZeldaContext):
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except ConnectionRefusedError:
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logger.debug("Connection Refused, Trying Again")
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ctx.nes_status = CONNECTION_REFUSED_STATUS
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await asyncio.sleep(1)
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continue
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