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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Remove Single-Item logic macros
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@@ -715,7 +715,7 @@ class CollectionState(object):
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return (
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self.has_bottle(player) and
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self.has('Bug Catching Net', player) and
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(self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
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(self.has('Pegasus Boots', player) or (self.has_sword(player) and self.has('Quake', player))) and
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cave.can_reach(self) and
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self.is_not_bunny(cave, player)
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)
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@@ -737,15 +737,6 @@ class CollectionState(object):
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def has_melee_weapon(self, player: int) -> bool:
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return self.has_sword(player) or self.has('Hammer', player)
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def has_Mirror(self, player: int) -> bool:
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return self.has('Magic Mirror', player)
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def has_Boots(self, player: int) -> bool:
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return self.has('Pegasus Boots', player)
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def has_Pearl(self, player: int) -> bool:
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return self.has('Moon Pearl', player)
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def has_fire_source(self, player: int) -> bool:
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return self.has('Fire Rod', player) or self.has('Lamp', player)
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@@ -759,7 +750,7 @@ class CollectionState(object):
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return self.has('Mirror Shield', player) or self.has('Cane of Byrna', player) or self.has('Cape', player)
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def is_not_bunny(self, region: Region, player: int) -> bool:
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if self.has_Pearl(player):
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if self.has('Moon Pearl', player):
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return True
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return region.is_light_world if self.world.mode[player] != 'inverted' else region.is_dark_world
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@@ -782,30 +773,30 @@ class CollectionState(object):
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def can_boots_clip_lw(self, player):
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if self.world.mode[player] == 'inverted':
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return self.has_Boots(player) and self.has_Pearl(player)
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return self.has_Boots(player)
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return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
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return self.has('Pegasus Boots', player)
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def can_boots_clip_dw(self, player):
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if self.world.mode[player] != 'inverted':
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return self.has_Boots(player) and self.has_Pearl(player)
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return self.has_Boots(player)
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return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
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return self.has('Pegasus Boots', player)
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def can_get_glitched_speed_lw(self, player):
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rules = [self.has_Boots(player), any([self.has('Hookshot', player), self.has_sword(player)])]
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rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
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if self.world.mode[player] == 'inverted':
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rules.append(self.has_Pearl(player))
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rules.append(self.has('Moon Pearl', player))
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return all(rules)
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def can_superbunny_mirror_with_sword(self, player):
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return self.has_Mirror(player) and self.has_sword(player)
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return self.has('Magic Mirror', player) and self.has_sword(player)
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def can_get_glitched_speed_dw(self, player):
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rules = [self.has_Boots(player), any([self.has('Hookshot', player), self.has_sword(player)])]
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def can_get_glitched_speed_dw(self, player: int):
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rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
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if self.world.mode[player] != 'inverted':
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rules.append(self.has_Pearl(player))
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rules.append(self.has('Moon Pearl', player))
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return all(rules)
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def collect(self, item: Item, event=False, location=None) -> bool:
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def collect(self, item: Item, event: bool = False, location: Location = None) -> bool:
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if location:
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self.locations_checked.add(location)
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changed = False
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@@ -1131,7 +1122,7 @@ class Item():
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zora_credit_text = None
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fluteboy_credit_text = None
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def __init__(self, name: str, advancement:bool, code:int, player:int):
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def __init__(self, name: str, advancement: bool, code: int, player: int):
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self.name = name
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self.advancement = advancement
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self.player = player
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