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Factorio: write Group names to mod
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@@ -69,7 +69,6 @@ def generate_mod(world, output_directory: str):
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control_template = template_env.get_template("control.lua")
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settings_template = template_env.get_template("settings.lua")
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# get data for templates
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player_names = {x: multiworld.player_name[x] for x in multiworld.player_ids}
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locations = []
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for location in multiworld.get_filled_locations(player):
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if location.address:
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@@ -95,7 +94,7 @@ def generate_mod(world, output_directory: str):
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return random.uniform(low, high)
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template_data = {
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"locations": locations, "player_names": player_names, "tech_table": tech_table,
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"locations": locations, "player_names": multiworld.player_name, "tech_table": tech_table,
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"base_tech_table": base_tech_table, "tech_to_progressive_lookup": tech_to_progressive_lookup,
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"mod_name": mod_name,
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"allowed_science_packs": multiworld.max_science_pack[player].get_allowed_packs(),
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