Allow for possible reuse of er layout

This is done by assigning a unique seed to each player who doesn't have one set.  er layout seed is output in spoiler log.
This commit is contained in:
CaitSith2
2021-02-20 12:01:38 -08:00
parent 8c020db07d
commit 8dc2a5748c
3 changed files with 18 additions and 8 deletions

View File

@@ -378,6 +378,7 @@ def parse_arguments(argv, no_defaults=False):
ret.plando_items = []
ret.plando_texts = {}
ret.plando_connections = []
ret.er_seeds = {}
ret.glitch_boots = not ret.disable_glitch_boots
if ret.timer == "none":
@@ -408,7 +409,7 @@ def parse_arguments(argv, no_defaults=False):
'heartbeep', "skip_progression_balancing", "triforce_pieces_available",
"triforce_pieces_required", "shop_shuffle", "shop_shuffle_slots",
"required_medallions",
"plando_items", "plando_texts", "plando_connections",
"plando_items", "plando_texts", "plando_connections", "er_seeds",
'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
'restrict_dungeon_item_on_boss', 'reduceflashing',