Merge branch 'ArchipelagoMW:main' into main
This commit is contained in:
28
WebHostLib/static/assets/gameInfo/en_Timespinner.md
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28
WebHostLib/static/assets/gameInfo/en_Timespinner.md
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# Timespinner
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## Where is the settings page?
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The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options
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you need to configure and export a config file.
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## What does randomization do to this game?
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Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game
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is always able to be completed, but because of the item shuffle the player may need to access certain areas before
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they would in the vanilla game. All rings and spells are also randomized into those item locations, therefor you can no longer craft them at the alchemist
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## What is the goal of Timespinner when randomized?
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The goal remains unchanged. Kill the Sandman\Nightmare!
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## What items and locations get shuffled?
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All main inventory items, orbs, collectables, and familiers can be shuffled, and all locations in the game which could
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contain any of those items may have their contents changed.
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## Which items can be in another player's world?
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Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to
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limit certain items to your own world.
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## What does another world's item look like in Timespinner?
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Items belonging to other worlds are represented by the vanilla item [Elemental Beads](https://timespinnerwiki.com/Use_Items), Elemental Beads have no use in the randomizer
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## When the player receives an item, what happens?
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When the player receives an item, the same items popup will be displayed as when you would normally obtain the item
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52
WebHostLib/static/assets/ootTracker.js
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WebHostLib/static/assets/ootTracker.js
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window.addEventListener('load', () => {
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// Reload tracker every 15 seconds
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const url = window.location;
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setInterval(() => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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// Create a fake DOM using the returned HTML
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const domParser = new DOMParser();
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const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
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// Update item tracker
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document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
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// Update only counters, small keys, and boss keys in the location-table
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const types = ['counter', 'smallkeys', 'bosskeys'];
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for (let j = 0; j < types.length; j++) {
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let counters = document.getElementsByClassName(types[j]);
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const fakeCounters = fakeDOM.getElementsByClassName(types[j]);
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for (let i = 0; i < counters.length; i++) {
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counters[i].innerHTML = fakeCounters[i].innerHTML;
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}
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}
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};
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ajax.open('GET', url);
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ajax.send();
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}, 15000)
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// Collapsible advancement sections
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const categories = document.getElementsByClassName("location-category");
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for (let i = 0; i < categories.length; i++) {
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let hide_id = categories[i].id.split('-')[0];
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if (hide_id == 'Total') {
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continue;
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}
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categories[i].addEventListener('click', function() {
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// Toggle the advancement list
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document.getElementById(hide_id).classList.toggle("hide");
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// Change text of the header
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const tab_header = document.getElementById(hide_id+'-header').children[0];
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const orig_text = tab_header.innerHTML;
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let new_text;
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if (orig_text.includes("▼")) {
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new_text = orig_text.replace("▼", "▲");
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}
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else {
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new_text = orig_text.replace("▲", "▼");
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}
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tab_header.innerHTML = new_text;
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});
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}
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});
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@@ -4,13 +4,14 @@
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### Install r2modman
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Head on over to the r2modman page on Thunderstore and follow the installation instructions.
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https://thunderstore.io/package/ebkr/r2modman/
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[https://thunderstore.io/package/ebkr/r2modman/](https://thunderstore.io/package/ebkr/r2modman/)
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### Install Archipelago Mod using r2modman
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You can install the Archipelago mod using r2modman in one of two ways.
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One, you can use the Thunderstore website and click on the "Install with Mod Manager" link.
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You can install the Archipelago mod using r2modman in one of two ways.
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https://thunderstore.io/package/ArchipelagoMW/Archipelago/
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[https://thunderstore.io/package/ArchipelagoMW/Archipelago/](https://thunderstore.io/package/ArchipelagoMW/Archipelago/)
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One, you can use the Thunderstore website and click on the "Install with Mod Manager" link.
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You can also search for the "Archipelago" mod in the r2modman interface.
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The mod manager should automatically install all necessary dependencies as well.
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@@ -72,7 +73,7 @@ Risk of Rain 2:
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| Name | Description | Allowed values |
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| ---- | ----------- | -------------- |
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| total_locations | The total number of location checks that will be attributed to the Risk of Rain player. This option is ALSO the total number of items in the item pool for the Risk of Rain player. | 10 - 50 |
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| total_locations | The total number of location checks that will be attributed to the Risk of Rain player. This option is ALSO the total number of items in the item pool for the Risk of Rain player. | 10 - 100 |
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| total_revivals | The total number of items in the Risk of Rain player's item pool (items other players pick up for them) replaced with `Dio's Best Friend`. | 0 - 5 |
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| start_with_revive | Starts the player off with a `Dio's Best Friend`. Functionally equivalent to putting a `Dio's Best Friend` in your `starting_inventory`. | true/false |
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| item_pickup_step | The number of item pickups which you are allowed to claim before they become an Archipelago location check. | 0 - 5 |
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60
WebHostLib/static/assets/tutorial/timespinner/setup_en.md
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WebHostLib/static/assets/tutorial/timespinner/setup_en.md
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# Timespinner Randomizer Setup Guide
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## Required Software
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- [Timespinner (steam)](https://store.steampowered.com/app/368620/Timespinner/) or [Timespinner (drm free)](https://www.humblebundle.com/store/timespinner)
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- [Timespinner Randomizer](https://github.com/JarnoWesthof/TsRandomizer)
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## General Concept
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The timespinner Randomizer loads Timespinner.exe from the same folder, and alters its state in memory to allow for randomization of the items
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## Installation Procedures
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Download latest version of [Timespinner Randomizer](https://github.com/JarnoWesthof/TsRandomizer) you can find the .zip files on the releases page, download the zip for your current platform. Then extract the zip to the folder where your Timespinner game is installed. Then just run TsRandomizer.exe instead of Timespinner.exe to start the game in randomized mode, for more info see the [readme](https://github.com/JarnoWesthof/TsRandomizer)
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## Joining a MultiWorld Game
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1. Run TsRandomizer.exe
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2. Select "New Game"
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3. Switch "<< Select Seed >>" to "<< Archiplago >>" by pressing left on the controller or keyboard
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4. Select "<< Archiplago >>" to open a new menu where you can enter your Archipelago login credentails
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* NOTE: the input fields support Ctrl + V pasting of values
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5. Select "Connect"
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6. If all went well you will be taken back the difficulty selection menu and the game will start as soon as you select a difficulty
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## YAML Settings
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An example YAML would look like this:
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```yaml
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description: Default Timespinner Template
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name: Lunais{number} # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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game:
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Timespinner: 1
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requires:
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version: 0.1.8
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Timespinner:
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StartWithJewelryBox: # Start with Jewelry Box unlocked
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false: 50
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true: 0
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DownloadableItems: # With the tablet you will be able to download items at terminals
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false: 50
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true: 50
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FacebookMode: # Requires Oculus Rift(ng) to spot the weakspots in walls and floors
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false: 50
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true: 0
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StartWithMeyef: # Start with Meyef, ideal for when you want to play multiplayer
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false: 50
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true: 50
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QuickSeed: # Start with Talaria Attachment, Nyoom!
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false: 50
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true: 0
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SpecificKeycards: # Keycards can only open corresponding doors
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false: 0
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true: 50
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Inverted: # Start in the past
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false: 50
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true: 50
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```
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* All Options are either enabled or not, if values are specified for both true & false the generator will select one based on weight
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* The Timespinner Randomizer option "StinkyMaw" is currently always enabled for Archipelago generated seeds
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* The Timespinner Randomizer options "ProgressiveVerticalMovement" & "ProgressiveKeycards" are currently not supported on Archipelago generated seeds
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@@ -158,5 +158,24 @@
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]
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}
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]
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},
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{
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"gameTitle": "Timespinner",
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"tutorials": [
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{
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"name": "Multiworld Setup Guide",
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"description": "A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
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"files": [
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{
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"language": "English",
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"filename": "timespinner/setup_en.md",
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"link": "timespinner/setup/en",
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"authors": [
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"Jarno"
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]
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}
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]
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}
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]
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}
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]
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@@ -57,7 +57,7 @@ If you would like to validate your YAML file to make sure it works, you may do s
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[YAML Validator](/mysterycheck) page.
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## Generating a Single-Player Game
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1. Navigate to the [Generate Game](/player-settings), configure your options, and click the "Generate Game" button.
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1. Navigate to the [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page, configure your options, and click the "Generate Game" button.
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2. You will be presented with a "Seed Info" page, where you can download your patch file.
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3. Double-click on your patch file, and the emulator should launch with your game automatically. As the
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Client is unnecessary for single player games, you may close it and the WebUI.
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@@ -43,7 +43,7 @@ Cada jugador en una partida de multiworld proveerá su propio fichero YAML. Esta
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que cada jugador disfrute de una experiencia personalizada a su gusto, y cada jugador dentro de la misma partida de multiworld puede tener diferentes opciones.
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### Donde puedo obtener un fichero YAML?
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La página "[Generate Game](/player-settings)" en el sitio web te permite configurar tu configuración personal y
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La página "[Generate Game](/games/A%20Link%20to%20the%20Past/player-settings)" en el sitio web te permite configurar tu configuración personal y
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descargar un fichero "YAML".
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### Configuración YAML avanzada
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@@ -67,7 +67,7 @@ Si quieres validar que tu fichero YAML para asegurarte que funciona correctament
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[YAML Validator](/mysterycheck).
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## Generar una partida para un jugador
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1. Navega a [la pagina Generate game](/player-settings), configura tus opciones, haz click en el boton "Generate game".
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1. Navega a [la pagina Generate game](/games/A%20Link%20to%20the%20Past/player-settings), configura tus opciones, haz click en el boton "Generate game".
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2. Se te redigirá a una pagina "Seed Info", donde puedes descargar tu archivo de parche.
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3. Haz doble click en tu fichero de parche, y el emulador debería ejecutar tu juego automáticamente. Como el
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Cliente no es necesario para partidas de un jugador, puedes cerrarlo junto a la pagina web (que tiene como titulo "Multiworld WebUI") que se ha abierto automáticamente.
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@@ -49,7 +49,7 @@ sur comment il devrait générer votre seed. Chaque joueur d'un multiwolrd devra
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joueur d'apprécier une expérience customisée selon ses goûts, et les différents joueurs d'un même multiworld peuvent avoir différentes options.
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### Où est-ce que j'obtiens un fichier YAML ?
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La page [Génération de partie](/player-settings) vous permet de configurer vos paramètres personnels et de les exporter vers un fichier YAML.
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La page [Génération de partie](/games/A%20Link%20to%20the%20Past/player-settings) vous permet de configurer vos paramètres personnels et de les exporter vers un fichier YAML.
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### Configuration avancée du fichier YAML
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Une version plus avancée du fichier YAML peut être créée en utilisant la page des [paramètres de pondération](/weighted-settings), qui vous permet
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@@ -71,7 +71,7 @@ Si vous voulez valider votre fichier YAML pour être sûr qu'il fonctionne, vous
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[Validateur de YAML](/mysterycheck).
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## Générer une partie pour un joueur
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1. Aller sur la page [Génération de partie](/player-settings), configurez vos options, et cliquez sur le bouton "Generate Game".
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1. Aller sur la page [Génération de partie](/games/A%20Link%20to%20the%20Past/player-settings), configurez vos options, et cliquez sur le bouton "Generate Game".
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2. Il vous sera alors présenté une page d'informations sur la seed, où vous pourrez télécharger votre patch.
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3. Double-cliquez sur le patch et l'émulateur devrait se lancer automatiquement avec la seed. Etant donné que le client
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n'est pas requis pour les parties à un joueur, vous pouvez le fermer ainsi que l'interface Web (WebUI).
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