AutoWorld: split remote_start_inventory out from remote_items
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@@ -91,6 +91,10 @@ class World(metaclass=AutoWorldRegister):
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# the client finds its own items in its own world.
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remote_items: bool = True
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# If remote_start_inventory is true, the start_inventory/world.precollected_items is sent on connection,
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# otherwise the world implementation is in charge of writing the items to their output data.
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remote_start_inventory: bool = True
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# For games where after a victory it is impossible to go back in and get additional/remaining Locations checked.
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# this forces forfeit: auto for those games.
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forced_auto_forfeit: bool = False
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@@ -42,6 +42,7 @@ class ALTTPWorld(World):
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data_version = 8
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remote_items: bool = False
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remote_start_inventory: bool = False
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set_rules = set_rules
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@@ -47,6 +47,7 @@ class OOTWorld(World):
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data[2] is not None}
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location_name_to_id = location_name_to_id
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remote_items: bool = False
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remote_start_inventory: bool = False
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data_version = 1
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