AutoWorld: split remote_start_inventory out from remote_items

This commit is contained in:
Fabian Dill
2021-09-23 03:48:37 +02:00
parent 3caf8bc82b
commit 8e569a1d1f
5 changed files with 11 additions and 1 deletions

View File

@@ -91,6 +91,10 @@ class World(metaclass=AutoWorldRegister):
# the client finds its own items in its own world.
remote_items: bool = True
# If remote_start_inventory is true, the start_inventory/world.precollected_items is sent on connection,
# otherwise the world implementation is in charge of writing the items to their output data.
remote_start_inventory: bool = True
# For games where after a victory it is impossible to go back in and get additional/remaining Locations checked.
# this forces forfeit: auto for those games.
forced_auto_forfeit: bool = False