OoT Entrance Randomizer (#125)

Add options:
    "shuffle_grotto_entrances": GrottoEntrances,
    "shuffle_dungeon_entrances": DungeonEntrances,
    "owl_drops": OwlDrops,
    "warp_songs": WarpSongs,
    "spawn_positions": SpawnPositions,
Add Logic Trick:
    "Skip King Zora as Adult with Nothing"
This commit is contained in:
espeon65536
2021-11-11 04:42:08 -05:00
committed by GitHub
parent 80c86f34a4
commit 8eb1f0258c
9 changed files with 949 additions and 34 deletions

View File

@@ -7,7 +7,7 @@ logger = logging.getLogger("Ocarina of Time")
from .Location import OOTLocation, LocationFactory, location_name_to_id
from .Entrance import OOTEntrance
from .EntranceShuffle import shuffle_random_entrances
from .EntranceShuffle import shuffle_random_entrances, entrance_shuffle_table
from .Items import OOTItem, item_table, oot_data_to_ap_id
from .ItemPool import generate_itempool, add_dungeon_items, get_junk_item, get_junk_pool
from .Regions import OOTRegion, TimeOfDay
@@ -66,6 +66,8 @@ class OOTWorld(World):
self.adult_reachable_regions = {player: set() for player in range(1, parent.players + 1)}
self.child_blocked_connections = {player: set() for player in range(1, parent.players + 1)}
self.adult_blocked_connections = {player: set() for player in range(1, parent.players + 1)}
self.day_reachable_regions = {player: set() for player in range(1, parent.players + 1)}
self.dampe_reachable_regions = {player: set() for player in range(1, parent.players + 1)}
self.age = {player: None for player in range(1, parent.players + 1)}
def oot_copy(self):
@@ -78,6 +80,10 @@ class OOTWorld(World):
range(1, self.world.players + 1)}
ret.adult_blocked_connections = {player: copy.copy(self.adult_blocked_connections[player]) for player in
range(1, self.world.players + 1)}
ret.day_reachable_regions = {player: copy.copy(self.adult_reachable_regions[player]) for player in
range(1, self.world.players + 1)}
ret.dampe_reachable_regions = {player: copy.copy(self.adult_reachable_regions[player]) for player in
range(1, self.world.players + 1)}
return ret
CollectionState.__init__ = oot_init
@@ -88,6 +94,8 @@ class OOTWorld(World):
world.state.adult_reachable_regions = {player: set() for player in range(1, world.players + 1)}
world.state.child_blocked_connections = {player: set() for player in range(1, world.players + 1)}
world.state.adult_blocked_connections = {player: set() for player in range(1, world.players + 1)}
world.state.day_reachable_regions = {player: set() for player in range(1, world.players + 1)}
world.state.dampe_reachable_regions = {player: set() for player in range(1, world.players + 1)}
world.state.age = {player: None for player in range(1, world.players + 1)}
return super().__new__(cls)
@@ -178,14 +186,8 @@ class OOTWorld(World):
self.mq_dungeons_random = False # this will be a deprecated option later
self.ocarina_songs = False # just need to pull in the OcarinaSongs module
self.big_poe_count = 1 # disabled due to client-side issues for now
# ER options
self.shuffle_interior_entrances = 'off'
self.shuffle_grotto_entrances = False
self.shuffle_dungeon_entrances = False
self.shuffle_overworld_entrances = False
self.owl_drops = False
self.warp_songs = False
self.spawn_positions = False
self.shuffle_overworld_entrances = False # disabled due to stability issues
# Set internal names used by the OoT generator
self.keysanity = self.shuffle_smallkeys in ['keysanity', 'remove', 'any_dungeon', 'overworld']
@@ -318,7 +320,7 @@ class OOTWorld(World):
new_location.show_in_spoiler = False
if 'exits' in region:
for exit, rule in region['exits'].items():
new_exit = OOTEntrance(self.player, '%s => %s' % (new_region.name, exit), new_region)
new_exit = OOTEntrance(self.player, self.world, '%s -> %s' % (new_region.name, exit), new_region)
new_exit.vanilla_connected_region = exit
new_exit.rule_string = rule
if self.world.logic_rules != 'none':
@@ -437,7 +439,7 @@ class OOTWorld(World):
world_type = 'Glitched World'
overworld_data_path = data_path(world_type, 'Overworld.json')
menu = OOTRegion('Menu', None, None, self.player)
start = OOTEntrance(self.player, 'New Game', menu)
start = OOTEntrance(self.player, self.world, 'New Game', menu)
menu.exits.append(start)
self.world.regions.append(menu)
self.load_regions_from_json(overworld_data_path)
@@ -449,14 +451,10 @@ class OOTWorld(World):
self.random_shop_prices()
self.set_scrub_prices()
# logger.info('Setting Entrances.')
# set_entrances(self)
# Enforce vanilla for now
# Bind entrances to vanilla
for region in self.regions:
for exit in region.exits:
exit.connect(self.world.get_region(exit.vanilla_connected_region, self.player))
if self.entrance_shuffle:
shuffle_random_entrances(self)
def create_items(self):
# Generate itempool
@@ -487,6 +485,22 @@ class OOTWorld(World):
self.remove_from_start_inventory.extend(removed_items)
def set_rules(self):
# This has to run AFTER creating items but BEFORE set_entrances_based_rules
if self.entrance_shuffle:
shuffle_random_entrances(self)
all_entrances = self.get_shuffled_entrances()
all_entrances.sort(key=lambda x: x.name)
all_entrances.sort(key=lambda x: x.type)
for loadzone in all_entrances:
if loadzone.primary:
entrance = loadzone
else:
entrance = loadzone.reverse
if entrance.reverse is not None:
self.world.spoiler.set_entrance(entrance, entrance.replaces, 'both', self.player)
else:
self.world.spoiler.set_entrance(entrance, entrance.replaces, 'entrance', self.player)
set_rules(self)
set_entrances_based_rules(self)
@@ -512,7 +526,7 @@ class OOTWorld(World):
all_locations = self.get_locations()
reachable = self.world.get_reachable_locations(all_state, self.player)
unreachable = [loc for loc in all_locations if
loc.internal and loc.event and loc.locked and loc not in reachable]
(loc.internal or loc.type == 'Drop') and loc.event and loc.locked and loc not in reachable]
for loc in unreachable:
loc.parent_region.locations.remove(loc)
# Exception: Sell Big Poe is an event which is only reachable if Bottle with Big Poe is in the item pool.
@@ -624,9 +638,27 @@ class OOTWorld(World):
songs = list(filter(lambda item: item.player == self.player and item.type == 'Song', self.world.itempool))
for song in songs:
self.world.itempool.remove(song)
important_warps = (self.shuffle_special_interior_entrances or self.shuffle_overworld_entrances or
self.warp_songs or self.spawn_positions)
song_order = {
'Zeldas Lullaby': 1,
'Eponas Song': 1,
'Sarias Song': 3 if important_warps else 0,
'Suns Song': 0,
'Song of Time': 0,
'Song of Storms': 3,
'Minuet of Forest': 2 if important_warps else 0,
'Bolero of Fire': 2 if important_warps else 0,
'Serenade of Water': 2 if important_warps else 0,
'Requiem of Spirit': 2,
'Nocturne of Shadow': 2,
'Prelude of Light': 2 if important_warps else 0,
}
songs.sort(key=lambda song: song_order.get(song.name, 0))
while tries:
try:
self.world.random.shuffle(songs) # shuffling songs makes it less likely to fail by placing ZL last
self.world.random.shuffle(song_locations)
fill_restrictive(self.world, self.world.get_all_state(False), song_locations[:], songs[:],
True, True)
@@ -635,7 +667,7 @@ class OOTWorld(World):
except FillError as e:
tries -= 1
if tries == 0:
raise e
raise Exception(f"Failed placing songs for player {self.player}. Error cause: {e}")
logger.debug(f"Failed placing songs for player {self.player}. Retries left: {tries}")
# undo what was done
for song in songs:
@@ -796,6 +828,23 @@ class OOTWorld(World):
autoworld.hint_data_available.set()
def modify_multidata(self, multidata: dict):
hint_entrances = set()
for entrance in entrance_shuffle_table:
hint_entrances.add(entrance[1][0])
if len(entrance) > 2:
hint_entrances.add(entrance[2][0])
def get_entrance_to_region(region):
if region.name == 'Root':
return None
for entrance in region.entrances:
if entrance.name in hint_entrances:
return entrance
for entrance in region.entrances:
return get_entrance_to_region(entrance.parent_region)
# Remove undesired items from start_inventory
for item_name in self.remove_from_start_inventory:
item_id = self.item_name_to_id.get(item_name, None)
try:
@@ -803,10 +852,26 @@ class OOTWorld(World):
except ValueError as e:
logger.warning(f"Attempted to remove nonexistent item id {item_id} from OoT precollected items ({item_name})")
# Add ER hint data
if self.shuffle_interior_entrances != 'off' or self.shuffle_dungeon_entrances or self.shuffle_grotto_entrances:
er_hint_data = {}
for region in self.regions:
main_entrance = get_entrance_to_region(region)
if main_entrance is not None and main_entrance.shuffled:
for location in region.locations:
if type(location.address) == int:
er_hint_data[location.address] = main_entrance.name
multidata['er_hint_data'][self.player] = er_hint_data
# Helper functions
def get_shuffled_entrances(self):
return [] # later this will return all entrances modified by ER. patching process needs it now though
def get_shufflable_entrances(self, type=None, only_primary=False):
return [entrance for entrance in self.world.get_entrances() if (entrance.player == self.player and
(type == None or entrance.type == type) and
(not only_primary or entrance.primary))]
def get_shuffled_entrances(self, type=None, only_primary=False):
return [entrance for entrance in self.get_shufflable_entrances(type=type, only_primary=only_primary) if entrance.shuffled]
def get_locations(self):
for region in self.regions:
@@ -819,6 +884,9 @@ class OOTWorld(World):
def get_region(self, region):
return self.world.get_region(region, self.player)
def get_entrance(self, entrance):
return self.world.get_entrance(entrance, self.player)
def is_major_item(self, item: OOTItem):
if item.type == 'Token':
return self.bridge == 'tokens' or self.lacs_condition == 'tokens'