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Shivers: Add collect behavior option. (#3854)
* Add collect behavior option. * Add comma Co-authored-by: Scipio Wright <scipiowright@gmail.com> --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@@ -92,6 +92,21 @@ class FullPots(Choice):
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option_mixed = 2
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option_mixed = 2
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class PuzzleCollectBehavior(Choice):
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"""
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Defines what happens to puzzles on collect.
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- Solve None: No puzzles will be solved when collected.
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- Prevent Out Of Logic Access: All puzzles, except Red Door and Skull Door, will be solved when collected.
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This prevents out of logic access to Gods Room and Slide.
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- Solve All: All puzzles will be solved when collected. (original behavior)
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"""
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display_name = "Puzzle Collect Behavior"
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option_solve_none = 0
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option_prevent_out_of_logic_access = 1
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option_solve_all = 2
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default = 1
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@dataclass
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@dataclass
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class ShiversOptions(PerGameCommonOptions):
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class ShiversOptions(PerGameCommonOptions):
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ixupi_captures_needed: IxupiCapturesNeeded
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ixupi_captures_needed: IxupiCapturesNeeded
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@@ -104,3 +119,4 @@ class ShiversOptions(PerGameCommonOptions):
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early_lightning: EarlyLightning
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early_lightning: EarlyLightning
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location_pot_pieces: LocationPotPieces
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location_pot_pieces: LocationPotPieces
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full_pots: FullPots
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full_pots: FullPots
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puzzle_collect_behavior: PuzzleCollectBehavior
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@@ -219,7 +219,8 @@ class ShiversWorld(World):
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"ElevatorsStaySolved": self.options.elevators_stay_solved.value,
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"ElevatorsStaySolved": self.options.elevators_stay_solved.value,
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"EarlyBeth": self.options.early_beth.value,
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"EarlyBeth": self.options.early_beth.value,
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"EarlyLightning": self.options.early_lightning.value,
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"EarlyLightning": self.options.early_lightning.value,
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"FrontDoorUsable": self.options.front_door_usable.value
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"FrontDoorUsable": self.options.front_door_usable.value,
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"PuzzleCollectBehavior": self.options.puzzle_collect_behavior.value,
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}
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}
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