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Stardew valley: Add Trap Distribution setting (#4601)
Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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143
worlds/stardew_valley/items/item_data.py
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143
worlds/stardew_valley/items/item_data.py
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import csv
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import enum
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from dataclasses import dataclass, field
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from functools import reduce
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from pathlib import Path
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from typing import Dict, List, Protocol, Union, Set, Optional
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from BaseClasses import Item, ItemClassification
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from .. import data
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from ..logic.logic_event import all_events
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ITEM_CODE_OFFSET = 717000
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world_folder = Path(__file__).parent
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class Group(enum.Enum):
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RESOURCE_PACK = enum.auto()
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FRIENDSHIP_PACK = enum.auto()
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COMMUNITY_REWARD = enum.auto()
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TRASH = enum.auto()
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FOOTWEAR = enum.auto()
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HATS = enum.auto()
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RING = enum.auto()
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WEAPON = enum.auto()
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WEAPON_GENERIC = enum.auto()
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WEAPON_SWORD = enum.auto()
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WEAPON_CLUB = enum.auto()
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WEAPON_DAGGER = enum.auto()
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WEAPON_SLINGSHOT = enum.auto()
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PROGRESSIVE_TOOLS = enum.auto()
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SKILL_LEVEL_UP = enum.auto()
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SKILL_MASTERY = enum.auto()
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BUILDING = enum.auto()
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WIZARD_BUILDING = enum.auto()
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ARCADE_MACHINE_BUFFS = enum.auto()
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BASE_RESOURCE = enum.auto()
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WARP_TOTEM = enum.auto()
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GEODE = enum.auto()
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ORE = enum.auto()
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FERTILIZER = enum.auto()
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SEED = enum.auto()
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CROPSANITY = enum.auto()
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FISHING_RESOURCE = enum.auto()
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SEASON = enum.auto()
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TRAVELING_MERCHANT_DAY = enum.auto()
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MUSEUM = enum.auto()
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FRIENDSANITY = enum.auto()
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FESTIVAL = enum.auto()
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RARECROW = enum.auto()
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TRAP = enum.auto()
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BONUS = enum.auto()
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MAXIMUM_ONE = enum.auto()
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AT_LEAST_TWO = enum.auto()
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DEPRECATED = enum.auto()
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RESOURCE_PACK_USEFUL = enum.auto()
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SPECIAL_ORDER_BOARD = enum.auto()
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SPECIAL_ORDER_QI = enum.auto()
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BABY = enum.auto()
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GINGER_ISLAND = enum.auto()
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WALNUT_PURCHASE = enum.auto()
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TV_CHANNEL = enum.auto()
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QI_CRAFTING_RECIPE = enum.auto()
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CHEFSANITY = enum.auto()
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CHEFSANITY_STARTER = enum.auto()
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CHEFSANITY_QOS = enum.auto()
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CHEFSANITY_PURCHASE = enum.auto()
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CHEFSANITY_FRIENDSHIP = enum.auto()
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CHEFSANITY_SKILL = enum.auto()
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CRAFTSANITY = enum.auto()
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BOOK_POWER = enum.auto()
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LOST_BOOK = enum.auto()
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PLAYER_BUFF = enum.auto()
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# Mods
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MAGIC_SPELL = enum.auto()
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MOD_WARP = enum.auto()
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@dataclass(frozen=True)
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class ItemData:
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code_without_offset: Optional[int]
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name: str
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classification: ItemClassification
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mod_name: Optional[str] = None
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groups: Set[Group] = field(default_factory=frozenset)
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def __post_init__(self):
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if not isinstance(self.groups, frozenset):
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super().__setattr__("groups", frozenset(self.groups))
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@property
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def code(self):
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return ITEM_CODE_OFFSET + self.code_without_offset if self.code_without_offset is not None else None
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def has_any_group(self, *group: Group) -> bool:
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groups = set(group)
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return bool(groups.intersection(self.groups))
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class StardewItemFactory(Protocol):
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def __call__(self, name: Union[str, ItemData], override_classification: ItemClassification = None) -> Item:
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raise NotImplementedError
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def load_item_csv():
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from importlib.resources import files
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items = []
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with files(data).joinpath("items.csv").open() as file:
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item_reader = csv.DictReader(file)
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for item in item_reader:
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id = int(item["id"]) if item["id"] else None
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classification = reduce((lambda a, b: a | b), {ItemClassification[str_classification] for str_classification in item["classification"].split(",")})
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groups = {Group[group] for group in item["groups"].split(",") if group}
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mod_name = str(item["mod_name"]) if item["mod_name"] else None
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items.append(ItemData(id, item["name"], classification, mod_name, groups))
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return items
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events = [
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ItemData(None, e, ItemClassification.progression)
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for e in sorted(all_events)
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]
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all_items: List[ItemData] = load_item_csv() + events
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item_table: Dict[str, ItemData] = {}
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items_by_group: Dict[Group, List[ItemData]] = {}
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def initialize_groups():
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for item in all_items:
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for group in item.groups:
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item_group = items_by_group.get(group, list())
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item_group.append(item)
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items_by_group[group] = item_group
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def initialize_item_table():
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item_table.update({item.name: item for item in all_items})
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initialize_item_table()
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initialize_groups()
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