Factorio, Minecraft & Hollow Knight: add startinventory support

This commit is contained in:
Fabian Dill
2021-05-09 21:22:21 +02:00
parent 382c6d0445
commit 909172cbad
10 changed files with 40 additions and 57 deletions

View File

@@ -68,6 +68,7 @@ class MultiWorld():
self.fix_palaceofdarkness_exit = self.AttributeProxy(lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
self.fix_trock_exit = self.AttributeProxy(lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
self.NOTCURSED = self.AttributeProxy(lambda player: not self.CURSED[player])
self.remote_items = self.AttributeProxy(lambda player: self.game[player] != "A Link to the Past")
for player in range(1, players + 1):
def set_player_attr(attr, val):
@@ -87,7 +88,6 @@ class MultiWorld():
set_player_attr('retro', False)
set_player_attr('hints', True)
set_player_attr('player_names', [])
set_player_attr('remote_items', False)
set_player_attr('required_medallions', ['Ether', 'Quake'])
set_player_attr('swamp_patch_required', False)
set_player_attr('powder_patch_required', False)