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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Factorio, Minecraft & Hollow Knight: add startinventory support
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@@ -352,7 +352,6 @@ def parse_arguments(argv, no_defaults=False):
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Torches means additionally easily accessible Torches that can be lit with Fire Rod are considered doable.
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None means full traversal through dark rooms without tools is considered doable.''')
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parser.add_argument('--restrict_dungeon_item_on_boss', default=defval(False), action="store_true")
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parser.add_argument('--remote_items', default=defval(False), action='store_true')
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parser.add_argument('--multi', default=defval(1), type=lambda value: min(max(int(value), 1), 255))
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parser.add_argument('--names', default=defval(''))
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parser.add_argument('--teams', default=defval(1), type=lambda value: max(int(value), 1))
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@@ -409,7 +408,7 @@ def parse_arguments(argv, no_defaults=False):
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"triforce_pieces_required", "shop_shuffle", "shop_shuffle_slots",
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"required_medallions",
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"plando_items", "plando_texts", "plando_connections", "er_seeds",
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'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
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'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
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'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
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'restrict_dungeon_item_on_boss', 'reduceflashing', 'game',
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'hud_palettes', 'sword_palettes', 'shield_palettes', 'link_palettes', 'triforcehud']:
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@@ -676,10 +676,12 @@ location_table: typing.Dict[str,
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from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location
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lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
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lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}, -1: "cheat console"}
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lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()},
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-1: "Cheat Console", -2: "Server"}
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lookup_id_to_name.update(shop_table_by_location_id)
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lookup_name_to_id = {name: data[0] for name, data in location_table.items() if type(data[0]) == int}
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lookup_name_to_id = {**lookup_name_to_id, **{name: data[1] for name, data in key_drop_data.items()}, "cheat console": -1}
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lookup_name_to_id = {**lookup_name_to_id, **{name: data[1] for name, data in key_drop_data.items()},
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"Cheat Console": -1, "Server": -2}
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lookup_name_to_id.update(shop_table_by_location)
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lookup_vanilla_location_to_entrance = {1572883: 'Kings Grave Inner Rocks', 191256: 'Kings Grave Inner Rocks',
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@@ -91,25 +91,6 @@ from BaseClasses import Location, Item
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# self.dark_room_logic = "lamp"
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# self.restrict_dungeon_item_on_boss = False
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#
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# @property
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# def sewer_light_cone(self):
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# return self.mode == "standard"
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#
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# @property
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# def fix_trock_doors(self):
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# return self.shuffle != 'vanilla' or self.mode == 'inverted'
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#
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# @property
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# def fix_skullwoods_exit(self):
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# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
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#
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# @property
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# def fix_palaceofdarkness_exit(self):
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# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
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#
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# @property
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# def fix_trock_exit(self):
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# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
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class ALttPLocation(Location):
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