Factorio, Minecraft & Hollow Knight: add startinventory support

This commit is contained in:
Fabian Dill
2021-05-09 21:22:21 +02:00
parent 382c6d0445
commit 909172cbad
10 changed files with 40 additions and 57 deletions

View File

@@ -676,10 +676,12 @@ location_table: typing.Dict[str,
from worlds.alttp.Shops import shop_table_by_location_id, shop_table_by_location
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}, -1: "cheat console"}
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()},
-1: "Cheat Console", -2: "Server"}
lookup_id_to_name.update(shop_table_by_location_id)
lookup_name_to_id = {name: data[0] for name, data in location_table.items() if type(data[0]) == int}
lookup_name_to_id = {**lookup_name_to_id, **{name: data[1] for name, data in key_drop_data.items()}, "cheat console": -1}
lookup_name_to_id = {**lookup_name_to_id, **{name: data[1] for name, data in key_drop_data.items()},
"Cheat Console": -1, "Server": -2}
lookup_name_to_id.update(shop_table_by_location)
lookup_vanilla_location_to_entrance = {1572883: 'Kings Grave Inner Rocks', 191256: 'Kings Grave Inner Rocks',