Factorio, Minecraft & Hollow Knight: add startinventory support

This commit is contained in:
Fabian Dill
2021-05-09 21:22:21 +02:00
parent 382c6d0445
commit 909172cbad
10 changed files with 40 additions and 57 deletions

View File

@@ -91,25 +91,6 @@ from BaseClasses import Location, Item
# self.dark_room_logic = "lamp"
# self.restrict_dungeon_item_on_boss = False
#
# @property
# def sewer_light_cone(self):
# return self.mode == "standard"
#
# @property
# def fix_trock_doors(self):
# return self.shuffle != 'vanilla' or self.mode == 'inverted'
#
# @property
# def fix_skullwoods_exit(self):
# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
#
# @property
# def fix_palaceofdarkness_exit(self):
# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
#
# @property
# def fix_trock_exit(self):
# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
class ALttPLocation(Location):