Factorio, Minecraft & Hollow Knight: add startinventory support
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@@ -91,25 +91,6 @@ from BaseClasses import Location, Item
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# self.dark_room_logic = "lamp"
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# self.restrict_dungeon_item_on_boss = False
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#
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# @property
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# def sewer_light_cone(self):
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# return self.mode == "standard"
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#
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# @property
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# def fix_trock_doors(self):
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# return self.shuffle != 'vanilla' or self.mode == 'inverted'
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#
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# @property
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# def fix_skullwoods_exit(self):
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# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
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#
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# @property
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# def fix_palaceofdarkness_exit(self):
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# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
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#
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# @property
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# def fix_trock_exit(self):
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# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
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class ALttPLocation(Location):
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