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The rest of the helpful hint system
This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
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@@ -468,8 +468,8 @@ location_table = {'Mushroom': (0x180013, False, 'in the woods'),
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'Sewers - Secret Room - Middle': (0xEB60, False, 'in the sewers'),
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'Sewers - Secret Room - Right': (0xEB63, False, 'in the sewers'),
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'Sanctuary': (0xEA79, False, 'in Sanctuary'),
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'Castle Tower - Room 03': (0xEAB5, False, 'in Hyrule Castle'),
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'Castle Tower - Dark Maze': (0xEAB2, False, 'in Hyrule Castle'),
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'Castle Tower - Room 03': (0xEAB5, False, 'in Castle Tower'),
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'Castle Tower - Dark Maze': (0xEAB2, False, 'in Castle Tower'),
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'Old Man': (0xF69FA, False, 'with the old man'),
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'Spectacle Rock Cave': (0x180002, False, 'alone in a cave'),
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'Paradox Cave Lower - Far Left': (0xEB2A, False, 'in paradox cave'),
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