The rest of the helpful hint system

This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).
This commit is contained in:
AmazingAmpharos
2019-01-23 03:04:42 -06:00
committed by GitHub
parent b2defa664d
commit 91bee4f1b9
8 changed files with 117 additions and 135 deletions

View File

@@ -468,8 +468,8 @@ location_table = {'Mushroom': (0x180013, False, 'in the woods'),
'Sewers - Secret Room - Middle': (0xEB60, False, 'in the sewers'),
'Sewers - Secret Room - Right': (0xEB63, False, 'in the sewers'),
'Sanctuary': (0xEA79, False, 'in Sanctuary'),
'Castle Tower - Room 03': (0xEAB5, False, 'in Hyrule Castle'),
'Castle Tower - Dark Maze': (0xEAB2, False, 'in Hyrule Castle'),
'Castle Tower - Room 03': (0xEAB5, False, 'in Castle Tower'),
'Castle Tower - Dark Maze': (0xEAB2, False, 'in Castle Tower'),
'Old Man': (0xF69FA, False, 'with the old man'),
'Spectacle Rock Cave': (0x180002, False, 'alone in a cave'),
'Paradox Cave Lower - Far Left': (0xEB2A, False, 'in paradox cave'),