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Add Chests in Waterfall of Wishing.
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12
Main.py
12
Main.py
@@ -416,8 +416,8 @@ def generate_itempool(world):
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'Ether', 'Fire Rod', 'Flippers', 'Ocarina', 'Hammer', 'Hookshot', 'Ice Rod', 'Lamp', 'Cape', 'Magic Powder',
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'Red Boomerang', 'Mushroom', 'Pegasus Boots', 'Quake', 'Shovel', 'Silver Arrows'] +
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['Sanctuary Heart Container'] + ['Rupees (100)'] * 2 + ['Boss Heart Container'] * 12 + ['Piece of Heart'] * 16 +
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['Rupees (50)'] * 8 + ['Rupees (300)'] * 5 + ['Rupees (20)'] * 4 +
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['Arrows (10)'] * 2 + ['Bombs (3)'] * 10 + ['Red Clock'] * 10 + ['Blue Clock'] * 10 + ['Green Clock'] * 20)
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['Rupees (50)'] * 8 + ['Rupees (300)'] * 6 + ['Rupees (20)'] * 4 +
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['Arrows (10)'] * 3 + ['Bombs (3)'] * 10 + ['Red Clock'] * 10 + ['Blue Clock'] * 10 + ['Green Clock'] * 20)
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world.clock_mode = 'stopwatch' if world.difficulty == 'timed' else 'countdown'
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elif world.difficulty == 'timed-ohko':
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world.itempool = ItemFactory(['Arrow Upgrade (+5)'] * 6 + ['Bomb Upgrade (+5)'] * 6 + ['Arrow Upgrade (+10)', 'Bomb Upgrade (+10)'] +
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@@ -427,8 +427,8 @@ def generate_itempool(world):
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'Ether', 'Fire Rod', 'Flippers', 'Ocarina', 'Hammer', 'Hookshot', 'Ice Rod', 'Lamp', 'Cape', 'Magic Powder',
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'Red Boomerang', 'Mushroom', 'Pegasus Boots', 'Quake', 'Shovel', 'Silver Arrows'] +
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['Single Arrow', 'Sanctuary Heart Container'] + ['Rupees (100)'] * 3 + ['Boss Heart Container'] * 10 + ['Piece of Heart'] * 24 +
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['Rupees (50)'] * 7 + ['Rupees (300)'] * 6 + ['Rupees (20)'] * 5 +
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['Arrows (10)'] * 4 + ['Bombs (3)'] * 10 + ['Green Clock'] * 25)
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['Rupees (50)'] * 7 + ['Rupees (300)'] * 7 + ['Rupees (20)'] * 5 +
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['Arrows (10)'] * 5 + ['Bombs (3)'] * 10 + ['Green Clock'] * 25)
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world.clock_mode = 'ohko'
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else:
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world.itempool = ItemFactory(['Arrow Upgrade (+5)'] * 6 + ['Bomb Upgrade (+5)'] * 6 + ['Arrow Upgrade (+10)', 'Bomb Upgrade (+10)'] +
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@@ -438,8 +438,8 @@ def generate_itempool(world):
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'Ether', 'Fire Rod', 'Flippers', 'Ocarina', 'Hammer', 'Hookshot', 'Ice Rod', 'Lamp', 'Cape', 'Magic Powder',
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'Red Boomerang', 'Mushroom', 'Pegasus Boots', 'Quake', 'Shovel', 'Silver Arrows'] +
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['Single Arrow', 'Sanctuary Heart Container', 'Rupees (100)'] + ['Boss Heart Container'] * 10 + ['Piece of Heart'] * 24 +
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['Rupees (50)'] * 7 + ['Rupees (5)'] * 4 + ['Rupee (1)'] * 2 + ['Rupees (300)'] * 4 + ['Rupees (20)'] * 28 +
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['Arrows (10)'] * 4 + ['Bombs (3)'] * 10)
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['Rupees (50)'] * 7 + ['Rupees (5)'] * 4 + ['Rupee (1)'] * 2 + ['Rupees (300)'] * 5 + ['Rupees (20)'] * 28 +
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['Arrows (10)'] * 5 + ['Bombs (3)'] * 10)
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if world.mode == 'swordless':
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world.push_item('Ether Tablet', ItemFactory('Rupees (20)'), False)
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