remove some missed nonlocal world references
that would refer to a different world after copying it It is static data though, so it hasn't created an actual bug (yet)
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@@ -25,9 +25,9 @@ class MultiWorld():
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er_seeds: Dict[int, str]
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def __init__(self, players: int):
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# TODO: move per-player settings into new classes per game-type instead of clumping it all together here
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self.random = random.Random() # world-local random state is saved in case of future use a
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# persistently running program with multiple worlds rolling concurrently
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self.random = random.Random() # world-local random state is saved for multiple generations running concurrently
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self.players = players
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self.teams = 1
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self.algorithm = 'balanced'
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