Added functioning filler weights
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@@ -1,7 +1,7 @@
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from dataclasses import dataclass
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from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
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PerGameCommonOptions, OptionSet
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PerGameCommonOptions, OptionSet, OptionCounter
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class StartingArea(Choice):
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"""
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@@ -93,6 +93,18 @@ class TrapLinkOption(Toggle):
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"""If a trap is sent from Grinch, traps that are compatible with other games are triggered as well. [NOT IMPLEMENTED]"""
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display_name = "Trap Link"
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class FillerWeight(OptionCounter):
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"""
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Determines how often each filler item appears in the itempool
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"""
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default = {
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"5 Rotten Eggs": 50,
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"10 Rotten Eggs": 25,
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"20 Rotten Eggs": 15,
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# "Fully Healed Grinch": 10,
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}
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display_name = "Filler Weights"
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@dataclass
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class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
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starting_area: StartingArea
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@@ -106,3 +118,4 @@ class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
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unlimited_eggs: UnlimitedEggs
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ring_link: RingLinkOption
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trap_link: TrapLinkOption
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filler_weight: FillerWeight
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@@ -63,10 +63,26 @@ class GrinchWorld(World):
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#Get number of current unfilled locations
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unfilled_locations: int = len(self.multiworld.get_unfilled_locations(self.player)) - len(ALL_ITEMS_TABLE.keys()) - 3
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for _ in range(unfilled_locations):
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self_itempool.append(self.create_item((self.get_other_filler_item(list(MISC_ITEMS_TABLE.keys())))))
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# Total available weight sum
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total_fillerweights = sum(self.options.filler_weight[filler] for filler in MISC_ITEMS_TABLE)
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# Fill remaining locations according to weight ratio
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for filler in MISC_ITEMS_TABLE:
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weight_ratio = self.options.filler_weight[filler] / total_fillerweights
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filler_count = round(unfilled_locations * weight_ratio)
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for _ in range(filler_count):
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self_itempool.append(self.create_item(filler))
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# Make sure we don't underfill (in case of rounding losses)
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while len(self_itempool) < unfilled_locations:
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self_itempool.append(self.create_item(self.get_other_filler_item(list(MISC_ITEMS_TABLE.keys()))))
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self.multiworld.itempool += self_itempool
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# for _ in range(unfilled_locations):
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# self_itempool.append(self.create_item((self.get_other_filler_item(list(MISC_ITEMS_TABLE.keys())))))
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# self.multiworld.itempool += self_itempool
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def set_rules(self):
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self.multiworld.completion_condition[self.player] = lambda state: state.has("Goal", self.player)
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set_location_rules(self)
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