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https://github.com/MarioSpore/Grinch-AP.git
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Raft: Move to new Options API (#3587)
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@@ -6,7 +6,7 @@ from .Items import (createResourcePackName, item_table, progressive_table, progr
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from .Regions import create_regions, getConnectionName
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from .Rules import set_rules
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from .Options import raft_options
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from .Options import RaftOptions
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from BaseClasses import Region, Entrance, Location, MultiWorld, Item, ItemClassification, Tutorial
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from ..AutoWorld import World, WebWorld
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@@ -37,16 +37,17 @@ class RaftWorld(World):
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lastItemId = max(filter(lambda val: val is not None, item_name_to_id.values()))
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location_name_to_id = locations_lookup_name_to_id
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option_definitions = raft_options
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options_dataclass = RaftOptions
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options: RaftOptions
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required_client_version = (0, 3, 4)
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def create_items(self):
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minRPSpecified = self.multiworld.minimum_resource_pack_amount[self.player].value
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maxRPSpecified = self.multiworld.maximum_resource_pack_amount[self.player].value
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minRPSpecified = self.options.minimum_resource_pack_amount.value
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maxRPSpecified = self.options.maximum_resource_pack_amount.value
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minimumResourcePackAmount = min(minRPSpecified, maxRPSpecified)
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maximumResourcePackAmount = max(minRPSpecified, maxRPSpecified)
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isFillingFrequencies = self.multiworld.island_frequency_locations[self.player].value <= 3
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isFillingFrequencies = self.options.island_frequency_locations.is_filling_frequencies_in_world()
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# Generate item pool
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pool = []
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frequencyItems = []
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@@ -64,20 +65,20 @@ class RaftWorld(World):
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extraItemNamePool = []
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extras = len(location_table) - len(item_table) - 1 # Victory takes up 1 unaccounted-for slot
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if extras > 0:
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if (self.multiworld.filler_item_types[self.player].value != 1): # Use resource packs
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if (self.options.filler_item_types != self.options.filler_item_types.option_duplicates): # Use resource packs
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for packItem in resourcePackItems:
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for i in range(minimumResourcePackAmount, maximumResourcePackAmount + 1):
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extraItemNamePool.append(createResourcePackName(i, packItem))
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if self.multiworld.filler_item_types[self.player].value != 0: # Use duplicate items
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if self.options.filler_item_types != self.options.filler_item_types.option_resource_packs: # Use duplicate items
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dupeItemPool = item_table.copy()
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# Remove frequencies if necessary
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if self.multiworld.island_frequency_locations[self.player].value != 5: # Not completely random locations
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if self.options.island_frequency_locations != self.options.island_frequency_locations.option_anywhere: # Not completely random locations
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# If we let frequencies stay in with progressive-frequencies, the progressive-frequency item
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# will be included 7 times. This is a massive flood of progressive-frequency items, so we
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# instead add progressive-frequency as its own item a smaller amount of times to prevent
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# flooding the duplicate item pool with them.
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if self.multiworld.island_frequency_locations[self.player].value == 4:
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if self.options.island_frequency_locations == self.options.island_frequency_locations.option_progressive:
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for _ in range(2):
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# Progressives are not in item_pool, need to create faux item for duplicate item pool
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# This can still be filtered out later by duplicate_items setting
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@@ -86,9 +87,9 @@ class RaftWorld(World):
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dupeItemPool = (itm for itm in dupeItemPool if "Frequency" not in itm["name"])
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# Remove progression or non-progression items if necessary
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if (self.multiworld.duplicate_items[self.player].value == 0): # Progression only
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if (self.options.duplicate_items == self.options.duplicate_items.option_progression): # Progression only
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dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == True)
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elif (self.multiworld.duplicate_items[self.player].value == 1): # Non-progression only
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elif (self.options.duplicate_items == self.options.duplicate_items.option_non_progression): # Non-progression only
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dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == False)
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dupeItemPool = list(dupeItemPool)
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@@ -115,14 +116,14 @@ class RaftWorld(World):
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create_regions(self.multiworld, self.player)
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def get_pre_fill_items(self):
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if self.multiworld.island_frequency_locations[self.player] in [0, 1, 2, 3]:
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if self.options.island_frequency_locations.is_filling_frequencies_in_world():
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return [loc.item for loc in self.multiworld.get_filled_locations()]
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return []
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def create_item_replaceAsNecessary(self, name: str) -> Item:
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isFrequency = "Frequency" in name
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shouldUseProgressive = ((isFrequency and self.multiworld.island_frequency_locations[self.player].value == 4)
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or (not isFrequency and self.multiworld.progressive_items[self.player].value))
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shouldUseProgressive = bool((isFrequency and self.options.island_frequency_locations == self.options.island_frequency_locations.option_progressive)
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or (not isFrequency and self.options.progressive_items))
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if shouldUseProgressive and name in progressive_table:
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name = progressive_table[name]
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return self.create_item(name)
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@@ -152,7 +153,7 @@ class RaftWorld(World):
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return super(RaftWorld, self).collect_item(state, item, remove)
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def pre_fill(self):
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if self.multiworld.island_frequency_locations[self.player] == 0: # Vanilla
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if self.options.island_frequency_locations == self.options.island_frequency_locations.option_vanilla:
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self.setLocationItem("Radio Tower Frequency to Vasagatan", "Vasagatan Frequency")
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self.setLocationItem("Vasagatan Frequency to Balboa", "Balboa Island Frequency")
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self.setLocationItem("Relay Station quest", "Caravan Island Frequency")
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@@ -160,7 +161,7 @@ class RaftWorld(World):
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self.setLocationItem("Tangaroa Frequency to Varuna Point", "Varuna Point Frequency")
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self.setLocationItem("Varuna Point Frequency to Temperance", "Temperance Frequency")
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self.setLocationItem("Temperance Frequency to Utopia", "Utopia Frequency")
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elif self.multiworld.island_frequency_locations[self.player] == 1: # Random on island
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elif self.options.island_frequency_locations == self.options.island_frequency_locations.option_random_on_island:
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self.setLocationItemFromRegion("RadioTower", "Vasagatan Frequency")
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self.setLocationItemFromRegion("Vasagatan", "Balboa Island Frequency")
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self.setLocationItemFromRegion("BalboaIsland", "Caravan Island Frequency")
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@@ -168,7 +169,10 @@ class RaftWorld(World):
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self.setLocationItemFromRegion("Tangaroa", "Varuna Point Frequency")
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self.setLocationItemFromRegion("Varuna Point", "Temperance Frequency")
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self.setLocationItemFromRegion("Temperance", "Utopia Frequency")
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elif self.multiworld.island_frequency_locations[self.player] in [2, 3]:
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elif self.options.island_frequency_locations in [
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self.options.island_frequency_locations.option_random_island_order,
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self.options.island_frequency_locations.option_random_on_island_random_order
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]:
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locationToFrequencyItemMap = {
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"Vasagatan": "Vasagatan Frequency",
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"BalboaIsland": "Balboa Island Frequency",
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@@ -196,9 +200,9 @@ class RaftWorld(World):
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else:
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currentLocation = availableLocationList[0] # Utopia (only one left in list)
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availableLocationList.remove(currentLocation)
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if self.multiworld.island_frequency_locations[self.player] == 2: # Random island order
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if self.options.island_frequency_locations == self.options.island_frequency_locations.option_random_island_order:
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self.setLocationItem(locationToVanillaFrequencyLocationMap[previousLocation], locationToFrequencyItemMap[currentLocation])
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elif self.multiworld.island_frequency_locations[self.player] == 3: # Random on island random order
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elif self.options.island_frequency_locations == self.options.island_frequency_locations.option_random_on_island_random_order:
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self.setLocationItemFromRegion(previousLocation, locationToFrequencyItemMap[currentLocation])
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previousLocation = currentLocation
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@@ -215,9 +219,9 @@ class RaftWorld(World):
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def fill_slot_data(self):
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return {
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"IslandGenerationDistance": self.multiworld.island_generation_distance[self.player].value,
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"ExpensiveResearch": bool(self.multiworld.expensive_research[self.player].value),
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"DeathLink": bool(self.multiworld.death_link[self.player].value)
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"IslandGenerationDistance": self.options.island_generation_distance.value,
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"ExpensiveResearch": bool(self.options.expensive_research),
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"DeathLink": bool(self.options.death_link)
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}
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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