mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
LTTP: remove multiworld = None (#2290)
This commit is contained in:
@@ -7,7 +7,7 @@ from BaseClasses import CollectionState, Region, MultiWorld
|
||||
from Fill import fill_restrictive
|
||||
|
||||
from .Bosses import BossFactory, Boss
|
||||
from .Items import ItemFactory
|
||||
from .Items import item_factory
|
||||
from .Regions import lookup_boss_drops, key_drop_data
|
||||
from .Options import small_key_shuffle
|
||||
|
||||
@@ -81,90 +81,90 @@ def create_dungeons(world: "ALTTPWorld"):
|
||||
return dungeon
|
||||
|
||||
ES = make_dungeon('Hyrule Castle', None, ['Hyrule Castle', 'Sewers', 'Sewer Drop', 'Sewers (Dark)', 'Sanctuary'],
|
||||
ItemFactory('Big Key (Hyrule Castle)', player),
|
||||
ItemFactory(['Small Key (Hyrule Castle)'] * 4, player),
|
||||
[ItemFactory('Map (Hyrule Castle)', player)])
|
||||
item_factory('Big Key (Hyrule Castle)', world),
|
||||
item_factory(['Small Key (Hyrule Castle)'] * 4, world),
|
||||
[item_factory('Map (Hyrule Castle)', world)])
|
||||
EP = make_dungeon('Eastern Palace', 'Armos Knights', ['Eastern Palace'],
|
||||
ItemFactory('Big Key (Eastern Palace)', player),
|
||||
ItemFactory(['Small Key (Eastern Palace)'] * 2, player),
|
||||
ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], player))
|
||||
item_factory('Big Key (Eastern Palace)', world),
|
||||
item_factory(['Small Key (Eastern Palace)'] * 2, world),
|
||||
item_factory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], world))
|
||||
DP = make_dungeon('Desert Palace', 'Lanmolas',
|
||||
['Desert Palace North', 'Desert Palace Main (Inner)', 'Desert Palace Main (Outer)',
|
||||
'Desert Palace East'], ItemFactory('Big Key (Desert Palace)', player),
|
||||
ItemFactory(['Small Key (Desert Palace)'] * 4, player),
|
||||
ItemFactory(['Map (Desert Palace)', 'Compass (Desert Palace)'], player))
|
||||
'Desert Palace East'], item_factory('Big Key (Desert Palace)', world),
|
||||
item_factory(['Small Key (Desert Palace)'] * 4, world),
|
||||
item_factory(['Map (Desert Palace)', 'Compass (Desert Palace)'], world))
|
||||
ToH = make_dungeon('Tower of Hera', 'Moldorm',
|
||||
['Tower of Hera (Bottom)', 'Tower of Hera (Basement)', 'Tower of Hera (Top)'],
|
||||
ItemFactory('Big Key (Tower of Hera)', player),
|
||||
[ItemFactory('Small Key (Tower of Hera)', player)],
|
||||
ItemFactory(['Map (Tower of Hera)', 'Compass (Tower of Hera)'], player))
|
||||
item_factory('Big Key (Tower of Hera)', world),
|
||||
[item_factory('Small Key (Tower of Hera)', world)],
|
||||
item_factory(['Map (Tower of Hera)', 'Compass (Tower of Hera)'], world))
|
||||
PoD = make_dungeon('Palace of Darkness', 'Helmasaur King',
|
||||
['Palace of Darkness (Entrance)', 'Palace of Darkness (Center)',
|
||||
'Palace of Darkness (Big Key Chest)', 'Palace of Darkness (Bonk Section)',
|
||||
'Palace of Darkness (North)', 'Palace of Darkness (Maze)',
|
||||
'Palace of Darkness (Harmless Hellway)', 'Palace of Darkness (Final Section)'],
|
||||
ItemFactory('Big Key (Palace of Darkness)', player),
|
||||
ItemFactory(['Small Key (Palace of Darkness)'] * 6, player),
|
||||
ItemFactory(['Map (Palace of Darkness)', 'Compass (Palace of Darkness)'], player))
|
||||
item_factory('Big Key (Palace of Darkness)', world),
|
||||
item_factory(['Small Key (Palace of Darkness)'] * 6, world),
|
||||
item_factory(['Map (Palace of Darkness)', 'Compass (Palace of Darkness)'], world))
|
||||
TT = make_dungeon('Thieves Town', 'Blind', ['Thieves Town (Entrance)', 'Thieves Town (Deep)', 'Blind Fight'],
|
||||
ItemFactory('Big Key (Thieves Town)', player),
|
||||
ItemFactory(['Small Key (Thieves Town)'] * 3, player),
|
||||
ItemFactory(['Map (Thieves Town)', 'Compass (Thieves Town)'], player))
|
||||
item_factory('Big Key (Thieves Town)', world),
|
||||
item_factory(['Small Key (Thieves Town)'] * 3, world),
|
||||
item_factory(['Map (Thieves Town)', 'Compass (Thieves Town)'], world))
|
||||
SW = make_dungeon('Skull Woods', 'Mothula', ['Skull Woods Final Section (Entrance)', 'Skull Woods First Section',
|
||||
'Skull Woods Second Section', 'Skull Woods Second Section (Drop)',
|
||||
'Skull Woods Final Section (Mothula)',
|
||||
'Skull Woods First Section (Right)',
|
||||
'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)'],
|
||||
ItemFactory('Big Key (Skull Woods)', player),
|
||||
ItemFactory(['Small Key (Skull Woods)'] * 5, player),
|
||||
ItemFactory(['Map (Skull Woods)', 'Compass (Skull Woods)'], player))
|
||||
item_factory('Big Key (Skull Woods)', world),
|
||||
item_factory(['Small Key (Skull Woods)'] * 5, world),
|
||||
item_factory(['Map (Skull Woods)', 'Compass (Skull Woods)'], world))
|
||||
SP = make_dungeon('Swamp Palace', 'Arrghus',
|
||||
['Swamp Palace (Entrance)', 'Swamp Palace (First Room)', 'Swamp Palace (Starting Area)',
|
||||
'Swamp Palace (West)', 'Swamp Palace (Center)', 'Swamp Palace (North)'],
|
||||
ItemFactory('Big Key (Swamp Palace)', player),
|
||||
ItemFactory(['Small Key (Swamp Palace)'] * 6, player),
|
||||
ItemFactory(['Map (Swamp Palace)', 'Compass (Swamp Palace)'], player))
|
||||
item_factory('Big Key (Swamp Palace)', world),
|
||||
item_factory(['Small Key (Swamp Palace)'] * 6, world),
|
||||
item_factory(['Map (Swamp Palace)', 'Compass (Swamp Palace)'], world))
|
||||
IP = make_dungeon('Ice Palace', 'Kholdstare',
|
||||
['Ice Palace (Entrance)', 'Ice Palace (Second Section)', 'Ice Palace (Main)', 'Ice Palace (East)',
|
||||
'Ice Palace (East Top)', 'Ice Palace (Kholdstare)'], ItemFactory('Big Key (Ice Palace)', player),
|
||||
ItemFactory(['Small Key (Ice Palace)'] * 6, player),
|
||||
ItemFactory(['Map (Ice Palace)', 'Compass (Ice Palace)'], player))
|
||||
'Ice Palace (East Top)', 'Ice Palace (Kholdstare)'], item_factory('Big Key (Ice Palace)', world),
|
||||
item_factory(['Small Key (Ice Palace)'] * 6, world),
|
||||
item_factory(['Map (Ice Palace)', 'Compass (Ice Palace)'], world))
|
||||
MM = make_dungeon('Misery Mire', 'Vitreous',
|
||||
['Misery Mire (Entrance)', 'Misery Mire (Main)', 'Misery Mire (West)', 'Misery Mire (Final Area)',
|
||||
'Misery Mire (Vitreous)'], ItemFactory('Big Key (Misery Mire)', player),
|
||||
ItemFactory(['Small Key (Misery Mire)'] * 6, player),
|
||||
ItemFactory(['Map (Misery Mire)', 'Compass (Misery Mire)'], player))
|
||||
'Misery Mire (Vitreous)'], item_factory('Big Key (Misery Mire)', world),
|
||||
item_factory(['Small Key (Misery Mire)'] * 6, world),
|
||||
item_factory(['Map (Misery Mire)', 'Compass (Misery Mire)'], world))
|
||||
TR = make_dungeon('Turtle Rock', 'Trinexx',
|
||||
['Turtle Rock (Entrance)', 'Turtle Rock (First Section)', 'Turtle Rock (Chain Chomp Room)',
|
||||
'Turtle Rock (Pokey Room)',
|
||||
'Turtle Rock (Second Section)', 'Turtle Rock (Big Chest)', 'Turtle Rock (Crystaroller Room)',
|
||||
'Turtle Rock (Dark Room)', 'Turtle Rock (Eye Bridge)', 'Turtle Rock (Trinexx)'],
|
||||
ItemFactory('Big Key (Turtle Rock)', player),
|
||||
ItemFactory(['Small Key (Turtle Rock)'] * 6, player),
|
||||
ItemFactory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], player))
|
||||
item_factory('Big Key (Turtle Rock)', world),
|
||||
item_factory(['Small Key (Turtle Rock)'] * 6, world),
|
||||
item_factory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], world))
|
||||
|
||||
if multiworld.mode[player] != 'inverted':
|
||||
AT = make_dungeon('Agahnims Tower', 'Agahnim', ['Agahnims Tower', 'Agahnim 1'], None,
|
||||
ItemFactory(['Small Key (Agahnims Tower)'] * 4, player), [])
|
||||
item_factory(['Small Key (Agahnims Tower)'] * 4, world), [])
|
||||
GT = make_dungeon('Ganons Tower', 'Agahnim2',
|
||||
['Ganons Tower (Entrance)', 'Ganons Tower (Tile Room)', 'Ganons Tower (Compass Room)',
|
||||
'Ganons Tower (Hookshot Room)', 'Ganons Tower (Map Room)', 'Ganons Tower (Firesnake Room)',
|
||||
'Ganons Tower (Teleport Room)', 'Ganons Tower (Bottom)', 'Ganons Tower (Top)',
|
||||
'Ganons Tower (Before Moldorm)', 'Ganons Tower (Moldorm)', 'Agahnim 2'],
|
||||
ItemFactory('Big Key (Ganons Tower)', player),
|
||||
ItemFactory(['Small Key (Ganons Tower)'] * 8, player),
|
||||
ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player))
|
||||
item_factory('Big Key (Ganons Tower)', world),
|
||||
item_factory(['Small Key (Ganons Tower)'] * 8, world),
|
||||
item_factory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], world))
|
||||
else:
|
||||
AT = make_dungeon('Inverted Agahnims Tower', 'Agahnim', ['Inverted Agahnims Tower', 'Agahnim 1'], None,
|
||||
ItemFactory(['Small Key (Agahnims Tower)'] * 4, player), [])
|
||||
item_factory(['Small Key (Agahnims Tower)'] * 4, world), [])
|
||||
GT = make_dungeon('Inverted Ganons Tower', 'Agahnim2',
|
||||
['Inverted Ganons Tower (Entrance)', 'Ganons Tower (Tile Room)',
|
||||
'Ganons Tower (Compass Room)', 'Ganons Tower (Hookshot Room)', 'Ganons Tower (Map Room)',
|
||||
'Ganons Tower (Firesnake Room)', 'Ganons Tower (Teleport Room)', 'Ganons Tower (Bottom)',
|
||||
'Ganons Tower (Top)', 'Ganons Tower (Before Moldorm)', 'Ganons Tower (Moldorm)',
|
||||
'Agahnim 2'], ItemFactory('Big Key (Ganons Tower)', player),
|
||||
ItemFactory(['Small Key (Ganons Tower)'] * 8, player),
|
||||
ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player))
|
||||
'Agahnim 2'], item_factory('Big Key (Ganons Tower)', world),
|
||||
item_factory(['Small Key (Ganons Tower)'] * 8, world),
|
||||
item_factory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], world))
|
||||
|
||||
GT.bosses['bottom'] = BossFactory('Armos Knights', player)
|
||||
GT.bosses['middle'] = BossFactory('Lanmolas', player)
|
||||
@@ -259,7 +259,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
|
||||
if not key_drop_shuffle and player not in multiworld.groups:
|
||||
for key_loc in key_drop_data:
|
||||
key_data = key_drop_data[key_loc]
|
||||
all_state_base.remove(ItemFactory(key_data[3], player))
|
||||
all_state_base.remove(item_factory(key_data[3], multiworld.worlds[player]))
|
||||
loc = multiworld.get_location(key_loc, player)
|
||||
|
||||
if loc in all_state_base.events:
|
||||
|
Reference in New Issue
Block a user