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https://github.com/MarioSpore/Grinch-AP.git
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LttP: Add Allow collect option, default Off. (#414)
* LttP: Add Allow collect option, default Off. * Add allow_collect to the sample yaml.
This commit is contained in:
18
SNIClient.py
18
SNIClient.py
@@ -124,6 +124,7 @@ class Context(CommonContext):
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self.snes_connector_lock = threading.Lock()
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self.death_state = DeathState.alive # for death link flop behaviour
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self.killing_player_task = None
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self.allow_collect = False
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self.awaiting_rom = False
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self.rom = None
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@@ -872,7 +873,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
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location = Shops.SHOP_ID_START + cnt
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if int(b) and location not in ctx.locations_checked:
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new_check(location)
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if location in ctx.checked_locations and location not in ctx.locations_checked \
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if ctx.allow_collect and location in ctx.checked_locations and location not in ctx.locations_checked \
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and location in ctx.locations_info and ctx.locations_info[location].player != ctx.slot:
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if not int(b):
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shop_data[cnt] += 1
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@@ -900,9 +901,9 @@ async def track_locations(ctx: Context, roomid, roomdata):
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uw_unchecked[location_id] = (roomid, mask)
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uw_begin = min(uw_begin, roomid)
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uw_end = max(uw_end, roomid + 1)
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if location_id in ctx.checked_locations and location_id not in ctx.locations_checked and \
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location_id in ctx.locations_info and ctx.locations_info[location_id].player != ctx.slot and \
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location_id not in boss_locations:
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if ctx.allow_collect and location_id not in boss_locations and location_id in ctx.checked_locations \
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and location_id not in ctx.locations_checked and location_id in ctx.locations_info \
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and ctx.locations_info[location_id].player != ctx.slot:
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uw_begin = min(uw_begin, roomid)
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uw_end = max(uw_end, roomid + 1)
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uw_checked[location_id] = (roomid, mask)
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@@ -933,7 +934,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
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ow_unchecked[location_id] = screenid
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ow_begin = min(ow_begin, screenid)
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ow_end = max(ow_end, screenid + 1)
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if location_id in ctx.checked_locations and location_id in ctx.locations_info \
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if ctx.allow_collect and location_id in ctx.checked_locations and location_id in ctx.locations_info \
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and ctx.locations_info[location_id].player != ctx.slot:
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ow_checked[location_id] = screenid
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@@ -957,7 +958,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
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for location_id, mask in location_table_npc_id.items():
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if npc_value & mask != 0 and location_id not in ctx.locations_checked:
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new_check(location_id)
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if location_id in ctx.checked_locations and location_id not in ctx.locations_checked \
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if ctx.allow_collect and location_id in ctx.checked_locations and location_id not in ctx.locations_checked \
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and location_id in ctx.locations_info and ctx.locations_info[location_id].player != ctx.slot:
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npc_value |= mask
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npc_value_changed = True
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@@ -974,7 +975,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
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assert (0x3c6 <= offset <= 0x3c9)
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if misc_data[offset - 0x3c6] & mask != 0 and location_id not in ctx.locations_checked:
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new_check(location_id)
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if location_id in ctx.checked_locations and location_id not in ctx.locations_checked \
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if ctx.allow_collect and location_id in ctx.checked_locations and location_id not in ctx.locations_checked \
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and location_id in ctx.locations_info and ctx.locations_info[location_id].player != ctx.slot:
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misc_data_changed = True
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misc_data[offset - 0x3c6] |= mask
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@@ -1030,6 +1031,7 @@ async def game_watcher(ctx: Context):
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death_link = await snes_read(ctx, DEATH_LINK_ACTIVE_ADDR if ctx.game == GAME_ALTTP else
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SM_DEATH_LINK_ACTIVE_ADDR, 1)
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if death_link:
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ctx.allow_collect = bool(death_link[0] & 0b100)
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ctx.death_link_allow_survive = bool(death_link[0] & 0b10)
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await ctx.update_death_link(bool(death_link[0] & 0b1))
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if not ctx.prev_rom or ctx.prev_rom != ctx.rom:
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@@ -1327,7 +1329,7 @@ def get_alttp_settings(romfile: str):
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whitelist = {"music", "menuspeed", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
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"uw_palettes", "sprite", "sword_palettes", "shield_palettes", "hud_palettes",
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"reduceflashing", "deathlink"}
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"reduceflashing", "deathlink", "allowcollect"}
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printed_options = {name: value for name, value in vars(lastSettings).items() if name in whitelist}
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if hasattr(lastSettings, "sprite_pool"):
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sprite_pool = {}
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