diff --git a/worlds/subnautica/docs/setup_en.md b/worlds/subnautica/docs/setup_en.md index 39d29293..665cb8b3 100644 --- a/worlds/subnautica/docs/setup_en.md +++ b/worlds/subnautica/docs/setup_en.md @@ -18,20 +18,26 @@ 4. Start Subnautica. You should see a Connect Menu in the topleft of your main Menu. +## Connecting + +Using the Connect Menu in Subnautica's Main Menu you enter your connection info to connect to an Archipelago Multiworld. +Menu points: + - Host: the full url that you're trying to connect to, such as `archipelago.gg:38281`. + - PlayerName: your name in the multiworld. Can also be called Slot Name and is the name you entered when creating your settings. + - Password: optional password, leave blank if no password was set. + +After the connection is made, start a new game. You should start to see Archipelago chat messages to appear, such as a message announcing that you joined the multiworld. + +## Resuming + +When loading a savegame it will automatically attempt to resume the connection that was active when the savegame was made. +If that connection information is no longer valid, such as if the server's IP and/or port has changed, the Connect Menu will reappear after loading. Use the Connect Menu before or after loading the savegame to connect to the new instance. + +Warning: Currently it is not checked if this is the correct multiworld belonging to that savegame, please ensure that yourself beforehand. + ## Troubleshooting -If you don't see the connect window check that you see a qmodmanager_log-Subnautica.txt in Subnautica, if not +If you don't see the Connect Menu within the Main Menu, check that you see a file named `qmodmanager_log-Subnautica.txt` in the Subnautica game directory. If not, QModManager4 is not correctly installed, otherwise open it and look -for `[Info : BepInEx] Loading [Archipelago 1.0.0.0]`, version number doesn't matter. If it doesn't show this, then +for `[Info : BepInEx] Loading [Archipelago`. If it doesn't show this, then QModManager4 didn't find the Archipelago mod, so check your paths. - -## Joining a MultiWorld Game - -1. In Host, enter the address of the server, such as archipelago.gg:38281, your server host should be able to tell you - this. - -2. In Password enter the server password if one exists, otherwise leave blank. - -3. In PlayerName enter your "name" field from the yaml, or website config. - -4. Hit Connect. If it says successfully authenticated you can now create a new savegame or resume the correct savegame. \ No newline at end of file