Marked items as never exclude + some more refactorings
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committed by
Fabian Dill
parent
8f66f94ffa
commit
952d878442
@@ -40,11 +40,11 @@ class TimespinnerWorld(World):
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def create_item(self, name: str) -> Item:
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return create_item(name, self.player)
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return create_item_with_correct_settings(self.world, self.player, name)
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def set_rules(self):
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setup_events(self.world, self.player, self.locked_locations[self.player])
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setup_events(self.world, self.player, self.locked_locations[self.player], self.location_cache[self.player])
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self.world.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
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@@ -59,7 +59,7 @@ class TimespinnerWorld(World):
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pool = get_item_pool(self.world, self.player, excluded_items)
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fill_item_pool_with_dummy_items(self.world, self.player, self.locked_locations[self.player], pool)
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fill_item_pool_with_dummy_items(self.world, self.player, self.locked_locations[self.player], self.location_cache[self.player], pool)
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self.world.itempool += pool
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@@ -79,11 +79,6 @@ class TimespinnerWorld(World):
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return slot_data
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def create_item(name: str, player: int) -> Item:
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data = item_table[name]
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return Item(name, data.progression, data.code, player)
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def get_excluded_items_based_on_options(world: MultiWorld, player: int) -> Set[str]:
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excluded_items: Set[str] = set()
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@@ -104,8 +99,8 @@ def assign_starter_items(world: MultiWorld, player: int, excluded_items: Set[str
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excluded_items.add(melee_weapon)
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excluded_items.add(spell)
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melee_weapon_item = create_item(melee_weapon, player)
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spell_item = create_item(spell, player)
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melee_weapon_item = create_item_with_correct_settings(world, player, melee_weapon)
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spell_item = create_item_with_correct_settings(world, player, spell)
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world.get_location('Yo Momma 1', player).place_locked_item(melee_weapon_item)
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world.get_location('Yo Momma 2', player).place_locked_item(spell_item)
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@@ -120,15 +115,16 @@ def get_item_pool(world: MultiWorld, player: int, excluded_items: Set[str]) -> L
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for name, data in item_table.items():
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if not name in excluded_items:
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for _ in range(data.count):
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item = update_progressive_state_based_flags(world, player, name, create_item(name, player))
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item = create_item_with_correct_settings(world, player, name)
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pool.append(item)
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return pool
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def fill_item_pool_with_dummy_items(world: MultiWorld, player: int, locked_locations: List[str], pool: List[Item]):
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for _ in range(len(get_locations(world, player)) - len(locked_locations) - len(pool)):
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item = create_item(world.random.choice(filler_items), player)
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def fill_item_pool_with_dummy_items(world: MultiWorld, player: int, locked_locations: List[str],
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location_cache: List[Location], pool: List[Item]):
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for _ in range(len(location_cache) - len(locked_locations) - len(pool)):
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item = create_item_with_correct_settings(world, player, world.random.choice(filler_items))
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pool.append(item)
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@@ -139,27 +135,31 @@ def place_first_progression_item(world: MultiWorld, player: int, excluded_items:
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excluded_items.add(progression_item)
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locked_locations.append(location)
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item = create_item(progression_item, player)
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item = create_item_with_correct_settings(world, player, progression_item)
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world.get_location(location, player).place_locked_item(item)
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def update_progressive_state_based_flags(world: MultiWorld, player: int, name: str, data: Item) -> Item:
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if not data.advancement:
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return data
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def create_item_with_correct_settings(world: MultiWorld, player: int, name: str) -> Item:
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data = item_table[name]
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item = Item(name, data.progression, data.code, player)
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item.never_exclude = data.never_exclude
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if not item.advancement:
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return item
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if (name == 'Tablet' or name == 'Library Keycard V') and not is_option_enabled(world, player, "DownloadableItems"):
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data.advancement = False
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item.advancement = False
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if name == 'Oculus Ring' and not is_option_enabled(world, player, "FacebookMode"):
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data.advancement = False
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item.advancement = False
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return data
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return item
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def setup_events(world: MultiWorld, player: int, locked_locations: List[str]):
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for location in get_locations(world, player):
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if location.code == EventId:
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location = world.get_location(location.name, player)
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def setup_events(world: MultiWorld, player: int, locked_locations: List[str], location_cache: List[Location]):
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for location in location_cache:
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if location.address == EventId:
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item = Item(location.name, True, EventId, player)
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locked_locations.append(location.name)
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