Marked items as never exclude + some more refactorings

This commit is contained in:
Jarno Westhof
2021-10-10 13:05:41 +02:00
committed by Fabian Dill
parent 8f66f94ffa
commit 952d878442
2 changed files with 78 additions and 77 deletions

View File

@@ -40,11 +40,11 @@ class TimespinnerWorld(World):
def create_item(self, name: str) -> Item:
return create_item(name, self.player)
return create_item_with_correct_settings(self.world, self.player, name)
def set_rules(self):
setup_events(self.world, self.player, self.locked_locations[self.player])
setup_events(self.world, self.player, self.locked_locations[self.player], self.location_cache[self.player])
self.world.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
@@ -59,7 +59,7 @@ class TimespinnerWorld(World):
pool = get_item_pool(self.world, self.player, excluded_items)
fill_item_pool_with_dummy_items(self.world, self.player, self.locked_locations[self.player], pool)
fill_item_pool_with_dummy_items(self.world, self.player, self.locked_locations[self.player], self.location_cache[self.player], pool)
self.world.itempool += pool
@@ -79,11 +79,6 @@ class TimespinnerWorld(World):
return slot_data
def create_item(name: str, player: int) -> Item:
data = item_table[name]
return Item(name, data.progression, data.code, player)
def get_excluded_items_based_on_options(world: MultiWorld, player: int) -> Set[str]:
excluded_items: Set[str] = set()
@@ -104,8 +99,8 @@ def assign_starter_items(world: MultiWorld, player: int, excluded_items: Set[str
excluded_items.add(melee_weapon)
excluded_items.add(spell)
melee_weapon_item = create_item(melee_weapon, player)
spell_item = create_item(spell, player)
melee_weapon_item = create_item_with_correct_settings(world, player, melee_weapon)
spell_item = create_item_with_correct_settings(world, player, spell)
world.get_location('Yo Momma 1', player).place_locked_item(melee_weapon_item)
world.get_location('Yo Momma 2', player).place_locked_item(spell_item)
@@ -120,15 +115,16 @@ def get_item_pool(world: MultiWorld, player: int, excluded_items: Set[str]) -> L
for name, data in item_table.items():
if not name in excluded_items:
for _ in range(data.count):
item = update_progressive_state_based_flags(world, player, name, create_item(name, player))
item = create_item_with_correct_settings(world, player, name)
pool.append(item)
return pool
def fill_item_pool_with_dummy_items(world: MultiWorld, player: int, locked_locations: List[str], pool: List[Item]):
for _ in range(len(get_locations(world, player)) - len(locked_locations) - len(pool)):
item = create_item(world.random.choice(filler_items), player)
def fill_item_pool_with_dummy_items(world: MultiWorld, player: int, locked_locations: List[str],
location_cache: List[Location], pool: List[Item]):
for _ in range(len(location_cache) - len(locked_locations) - len(pool)):
item = create_item_with_correct_settings(world, player, world.random.choice(filler_items))
pool.append(item)
@@ -139,27 +135,31 @@ def place_first_progression_item(world: MultiWorld, player: int, excluded_items:
excluded_items.add(progression_item)
locked_locations.append(location)
item = create_item(progression_item, player)
item = create_item_with_correct_settings(world, player, progression_item)
world.get_location(location, player).place_locked_item(item)
def update_progressive_state_based_flags(world: MultiWorld, player: int, name: str, data: Item) -> Item:
if not data.advancement:
return data
def create_item_with_correct_settings(world: MultiWorld, player: int, name: str) -> Item:
data = item_table[name]
item = Item(name, data.progression, data.code, player)
item.never_exclude = data.never_exclude
if not item.advancement:
return item
if (name == 'Tablet' or name == 'Library Keycard V') and not is_option_enabled(world, player, "DownloadableItems"):
data.advancement = False
item.advancement = False
if name == 'Oculus Ring' and not is_option_enabled(world, player, "FacebookMode"):
data.advancement = False
item.advancement = False
return data
return item
def setup_events(world: MultiWorld, player: int, locked_locations: List[str]):
for location in get_locations(world, player):
if location.code == EventId:
location = world.get_location(location.name, player)
def setup_events(world: MultiWorld, player: int, locked_locations: List[str], location_cache: List[Location]):
for location in location_cache:
if location.address == EventId:
item = Item(location.name, True, EventId, player)
locked_locations.append(location.name)