Super Mario Land 2: Implement New Game (#2730)
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: alchav <alchav@jalchavware.com>
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worlds/marioland2/docs/en_Super Mario Land 2.md
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# Super Mario Land 2: 6 Golden Coins
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## Where is the options page?
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What items and locations get shuffled?
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Completing a level's exits results in a location check instead of automatically bringing you to the next level.
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Where there are secret exits, the secret exit will be a separate location check. There is one exception, Hippo Zone,
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that does not have a separate check for its secret exit. The Hippo Zone secret exit will still bring you to the Space
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Zone.
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Ringing the Midway Bells in each level that has one will register a location check. If the "Shuffle Midway Bells" option
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is turned on, then ringing the bell will not grant the checkpoint, and instead you must obtain the Midway Bell item from
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the item pool to gain the checkpoint for that level. Holding SELECT while loading into a level where you have unlocked
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the Midway Bell checkpoint will start you at the beginning of the level.
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Unlocking paths to new levels requires finding or receiving Zone Progression items. For example, receiving the first
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"Turtle Zone Progression" will unlock the path from Turtle Zone 1 to Turtle Zone 2. Paths to secret levels are separate
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items, so Turtle Zone Secret will open the path from Turtle Zone 2 to the Turtle Zone Secret Course.
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Depending on settings, there may be some "Zone Progression x2" items that open two paths at once.
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The path from Tree Zone 2 to the branch to Tree Zone 3 and 4 is one unlock, so both levels will open at this point.
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Besides the zone progression unlocks, the following items are always shuffled:
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- Mushroom: required to become Big Mario. If you are Fire or Bunny Mario and take damage, and have not obtained the
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Mushroom, you will drop straight down to Small Mario.
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- Fire Flower: required to become Fire Mario.
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- Carrot: required to become Bunny Mario.
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- Hippo Bubble: required to use the bubbles in Hippo Zone to fly.
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- Water Physics: Mario will fall through water as though it is air until this is obtained.
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- Space Physics: the Space Zone levels will have normal gravity until this is obtained.
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- Super Star Duration Increase: you begin with a drastically lowered invincibility star duration, and these items will
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increase it.
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Additionally, the following items can be shuffled depending on your YAML options:
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- The 6 Golden Coins: note that the game will still show you the coin being sent to the castle when defeating a boss
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regardless of whether the coin is actually obtained in that location.
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- Mario Coin Fragments: As an alternative to shuffling the 6 Golden Coins, you can shuffle Mario Coin Fragments,
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a chosen percentage of which are needed to assemble the Mario Coin. You will start with the other 5 coins.
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- Normal Mode/Easy Mode: you can start the game in Normal Mode with an Easy Mode "upgrade" in the item pool, or start in
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Easy Mode with a Normal Mode "trap" item, swapping the difficulty.
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- Auto Scroll: auto-scrolling levels can be set to not auto scroll until this trap item is received.
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- Pipe Traversal: required to enter pipes. Can also be split into 4 items, each enabling pipe entry from a different
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direction.
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- Coins: if Coinsanity is enabled, coins will be shuffled into the item pool. A number of checks will be added to each
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level for obtaining a specific number of coins within a single playthrough of the level.
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## When the player receives an item, what happens?
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There is no in-game indication that an item has been received. You will need to watch the client or web tracker to be
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sure you're aware of the items you've received.
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## Special Thanks to:
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- [froggestspirit](https://github.com/froggestspirit) for his Super Mario Land 2 disassembly. While very incomplete, it
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had enough memory values mapped out to make my work significantly easier.
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- [slashinfty](https://github.com/slashinfty), the author of the
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[Super Mario Land 2 Randomizer](https://sml2r.download/) for permitting me to port features such as Randomize Enemies
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and Randomize Platforms directly from it.
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worlds/marioland2/docs/setup_en.md
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# Setup Guide for Super Mario Land 2: 6 Golden Coins
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## Important
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As we are using BizHawk, this guide is only applicable to Windows and Linux systems.
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## Required Software
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- BizHawk: [BizHawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory)
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- Version 2.9.1 is recommended.
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- Detailed installation instructions for BizHawk can be found at the above link.
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- Windows users must run the prereq installer first, which can also be found at the above link.
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
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- A Super Mario Land 2: 6 Golden Coins version 1.0 ROM file. The Archipelago community cannot provide this.
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## Configuring BizHawk
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Once BizHawk has been installed, open EmuHawk and change the following settings:
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- Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button.
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This reduces the possibility of losing save data in emulator crashes.
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- Under Config > Customize, check the "Run in background" box. This will prevent disconnecting from the client while
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EmuHawk is running in the background.
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It is strongly recommended to associate Game Boy ROM extensions (\*.gb) to the EmuHawk we've just installed.
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To do so, we simply have to search any Game Boy ROM we happened to own, right click and select "Open with...", unfold
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the list that appears and select the bottom option "Look for another application", then browse to the BizHawk folder
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and select EmuHawk.exe.
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## Configuring your YAML file
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### What is a YAML file and why do I need one?
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Your YAML file contains a set of configuration options which provide the generator with information about how it should
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generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy
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an experience customized for their taste, and different players in the same multiworld can all have different options.
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### Where do I get a YAML file?
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You can generate a yaml or download a template by visiting the [Super Mario Land 2 Player Options Page](/games/Super%20Mario%20Land%202/player-options)
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## Joining a MultiWorld Game
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### Generating and Patching a Game
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1. Create your options file (YAML).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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This will generate an output file for you. Your patch file will have a `.apsml2` file extension.
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3. Open `ArchipelagoLauncher.exe`
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4. Select "Open Patch" on the left side and select your patch file.
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5. If this is your first time patching, you will be prompted to locate your vanilla ROM.
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6. A patched `.gb` file will be created in the same place as the patch file.
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7. On your first time opening a patch with BizHawk Client, you will also be asked to locate `EmuHawk.exe` in your
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BizHawk install.
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You must connect Super Mario Land 2 to a server, even for a single player game, or progress cannot be made.
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### Connect to the Multiserver
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By default, opening a patch file will do steps 1-5 below for you automatically. Even so, keep them in your memory just
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in case you have to close and reopen a window mid-game for some reason.
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1. Super Mario Land 2 uses Archipelago's BizHawk Client. If the client isn't still open from when you patched your
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game, you can re-open it from the launcher.
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2. Ensure EmuHawk is running the patched ROM.
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3. In EmuHawk, go to `Tools > Lua Console`. This window must stay open while playing.
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4. In the Lua Console window, go to `Script > Open Script…`.
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5. Navigate to your Archipelago install folder and open `data/lua/connector_bizhawk_generic.lua`.
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6. The emulator may freeze every few seconds until it manages to connect to the client. This is expected. The BizHawk
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Client window should indicate that it connected and recognized Super Mario Land 2.
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7. To connect the client to the server, enter your room's address and port (e.g. `archipelago.gg:38281`) into the
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top text field of the client and click Connect.
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To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
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server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)
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