diff --git a/worlds/dkc3/docs/setup_en.md b/worlds/dkc3/docs/setup_en.md index 0ebe189a..f3ba4725 100644 --- a/worlds/dkc3/docs/setup_en.md +++ b/worlds/dkc3/docs/setup_en.md @@ -100,7 +100,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas Once you have changed the loaded core, you must restart BizHawk. 2. Load your ROM file if it hasn't already been loaded. 3. Click on the Tools menu and click on **Lua Console** -4. Click the button to open a new Lua script. +4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. 5. Select the `Connector.lua` file included with your client - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. diff --git a/worlds/sm/docs/multiworld_en.md b/worlds/sm/docs/multiworld_en.md index 826be601..77ec660d 100644 --- a/worlds/sm/docs/multiworld_en.md +++ b/worlds/sm/docs/multiworld_en.md @@ -100,7 +100,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas Once you have changed the loaded core, you must restart BizHawk. 2. Load your ROM file if it hasn't already been loaded. 3. Click on the Tools menu and click on **Lua Console** -4. Click the button to open a new Lua script. +4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. 5. Select the `Connector.lua` file included with your client - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. diff --git a/worlds/smw/docs/setup_en.md b/worlds/smw/docs/setup_en.md index 5f600c33..a8f67592 100644 --- a/worlds/smw/docs/setup_en.md +++ b/worlds/smw/docs/setup_en.md @@ -90,7 +90,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas Once you have changed the loaded core, you must restart BizHawk. 2. Load your ROM file if it hasn't already been loaded. 3. Click on the Tools menu and click on **Lua Console** -4. Click the button to open a new Lua script. +4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. 5. Select the `Connector.lua` file included with your client - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. diff --git a/worlds/smz3/docs/multiworld_en.md b/worlds/smz3/docs/multiworld_en.md index 735be9d5..f375cd55 100644 --- a/worlds/smz3/docs/multiworld_en.md +++ b/worlds/smz3/docs/multiworld_en.md @@ -98,7 +98,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas Once you have changed the loaded core, you must restart BizHawk. 2. Load your ROM file if it hasn't already been loaded. 3. Click on the Tools menu and click on **Lua Console** -4. Click the button to open a new Lua script. +4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. 5. Select the `Connector.lua` file included with your client - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. diff --git a/worlds/soe/docs/multiworld_en.md b/worlds/soe/docs/multiworld_en.md index 115fe5ea..fcaf339f 100644 --- a/worlds/soe/docs/multiworld_en.md +++ b/worlds/soe/docs/multiworld_en.md @@ -85,7 +85,7 @@ you may be prompted to allow it to communicate through the Windows Firewall. Once you have changed the loaded core, you must restart BizHawk. 2. Load your ROM file if it hasn't already been loaded. 3. Click on the Tools menu and click on **Lua Console** -4. Click the button to open a new Lua script. +4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. 5. Select any `Connector.lua` file from your SNI installation ##### bsnes-plus-nwa