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LTTP - Cap item prices at 4x
I think quadrupled prices will be plenty expensive, and this will stop people who pick "random" from getting 9999 priced items and potentially locking their multiworld behind absurd rupee grinds
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@@ -95,7 +95,7 @@ class ShopPriceModifier(Range):
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"""Percentage modifier for shuffled item prices in shops"""
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range_start = 0
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default = 100
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range_end = 10000
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range_end = 400
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class WorldState(Choice):
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option_standard = 1
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