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SC2: Small bugfix for SC2 logic #4126
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@@ -1445,11 +1445,11 @@ def get_locations(world: Optional[World]) -> Tuple[LocationData, ...]:
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LocationData("The Escape", "The Escape: Agent Stone", SC2NCO_LOC_ID_OFFSET + 105, LocationType.VANILLA,
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LocationData("The Escape", "The Escape: Agent Stone", SC2NCO_LOC_ID_OFFSET + 105, LocationType.VANILLA,
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lambda state: logic.the_escape_requirement(state)),
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lambda state: logic.the_escape_requirement(state)),
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LocationData("Sudden Strike", "Sudden Strike: Victory", SC2NCO_LOC_ID_OFFSET + 200, LocationType.VICTORY,
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LocationData("Sudden Strike", "Sudden Strike: Victory", SC2NCO_LOC_ID_OFFSET + 200, LocationType.VICTORY,
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lambda state: logic.sudden_strike_can_reach_objectives(state)),
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lambda state: logic.sudden_strike_requirement(state)),
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LocationData("Sudden Strike", "Sudden Strike: Research Center", SC2NCO_LOC_ID_OFFSET + 201, LocationType.VANILLA,
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LocationData("Sudden Strike", "Sudden Strike: Research Center", SC2NCO_LOC_ID_OFFSET + 201, LocationType.VANILLA,
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lambda state: logic.sudden_strike_can_reach_objectives(state)),
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lambda state: logic.sudden_strike_can_reach_objectives(state)),
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LocationData("Sudden Strike", "Sudden Strike: Weaponry Labs", SC2NCO_LOC_ID_OFFSET + 202, LocationType.VANILLA,
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LocationData("Sudden Strike", "Sudden Strike: Weaponry Labs", SC2NCO_LOC_ID_OFFSET + 202, LocationType.VANILLA,
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lambda state: logic.sudden_strike_requirement(state)),
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lambda state: logic.sudden_strike_can_reach_objectives(state)),
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LocationData("Sudden Strike", "Sudden Strike: Brutalisk", SC2NCO_LOC_ID_OFFSET + 203, LocationType.EXTRA,
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LocationData("Sudden Strike", "Sudden Strike: Brutalisk", SC2NCO_LOC_ID_OFFSET + 203, LocationType.EXTRA,
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lambda state: logic.sudden_strike_requirement(state)),
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lambda state: logic.sudden_strike_requirement(state)),
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LocationData("Enemy Intelligence", "Enemy Intelligence: Victory", SC2NCO_LOC_ID_OFFSET + 300, LocationType.VICTORY,
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LocationData("Enemy Intelligence", "Enemy Intelligence: Victory", SC2NCO_LOC_ID_OFFSET + 300, LocationType.VICTORY,
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