Subnautica: fix early seaglide
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		| @@ -47,7 +47,7 @@ class SubnauticaWorld(World): | ||||
|     creatures_to_scan: List[str] | ||||
|  | ||||
|     def generate_early(self) -> None: | ||||
|         if self.multiworld.early_seaglide: | ||||
|         if self.multiworld.early_seaglide[self.player]: | ||||
|             self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2 | ||||
|  | ||||
|         scan_option: Options.AggressiveScanLogic = self.multiworld.creature_scan_logic[self.player] | ||||
|   | ||||
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	 Fabian Dill
					Fabian Dill