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Factorio: send goal completion
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@@ -13,7 +13,7 @@ from MultiServer import mark_raw
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import Utils
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import random
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from NetUtils import RawJSONtoTextParser, NetworkItem
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from NetUtils import RawJSONtoTextParser, NetworkItem, ClientStatus
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from worlds.factorio.Technologies import lookup_id_to_name
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@@ -108,8 +108,13 @@ async def game_watcher(ctx: FactorioContext):
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with open(bridge_file) as f:
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data = json.load(f)
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research_data = data["research_done"]
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research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
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victory = data["victory"]
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if not ctx.finished_game and victory:
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await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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ctx.finished_game = True
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if ctx.locations_checked != research_data:
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bridge_logger.info(f"New researches done: "
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f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
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