mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Webworld docs: move gameinfo documentation to their world folders and copy them for webhost use. (#455)
This commit is contained in:
@@ -27,11 +27,11 @@ from .HintList import getRequiredHints
|
||||
from .SaveContext import SaveContext
|
||||
|
||||
from Utils import get_options, output_path
|
||||
from BaseClasses import MultiWorld, CollectionState, RegionType
|
||||
from BaseClasses import MultiWorld, CollectionState, RegionType, Tutorial
|
||||
from Options import Range, Toggle, OptionList
|
||||
from Fill import fill_restrictive, FillError
|
||||
from worlds.generic.Rules import exclusion_rules
|
||||
from ..AutoWorld import World, AutoLogicRegister
|
||||
from ..AutoWorld import World, AutoLogicRegister, WebWorld
|
||||
|
||||
location_id_offset = 67000
|
||||
|
||||
@@ -66,6 +66,28 @@ class OOTCollectionState(metaclass=AutoLogicRegister):
|
||||
return ret
|
||||
|
||||
|
||||
class OOTWeb(WebWorld):
|
||||
setup = Tutorial(
|
||||
"Multiworld Setup Tutorial",
|
||||
"A guide to setting up the Archipelago Ocarina of Time software on your computer.",
|
||||
"English",
|
||||
"setup_en.md",
|
||||
"setup/en",
|
||||
["Edos"]
|
||||
)
|
||||
|
||||
setup_es = Tutorial(
|
||||
setup.tutorial_name,
|
||||
setup.description,
|
||||
"Español",
|
||||
"setup_es.md",
|
||||
"setup/es",
|
||||
setup.author
|
||||
)
|
||||
|
||||
tutorials = [setup, setup_es]
|
||||
|
||||
|
||||
class OOTWorld(World):
|
||||
"""
|
||||
The Legend of Zelda: Ocarina of Time is a 3D action/adventure game. Travel through Hyrule in two time periods,
|
||||
@@ -80,6 +102,7 @@ class OOTWorld(World):
|
||||
location_name_to_id = location_name_to_id
|
||||
remote_items: bool = False
|
||||
remote_start_inventory: bool = False
|
||||
web = OOTWeb()
|
||||
|
||||
data_version = 2
|
||||
|
||||
|
||||
32
worlds/oot/docs/en_Ocarina of Time.md
Normal file
32
worlds/oot/docs/en_Ocarina of Time.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# Ocarina of Time
|
||||
|
||||
## Where is the settings page?
|
||||
|
||||
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
|
||||
config file.
|
||||
|
||||
## What does randomization do to this game?
|
||||
|
||||
Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is
|
||||
always able to be completed, but because of the item shuffle the player may need to access certain areas before they
|
||||
would in the vanilla game.
|
||||
|
||||
## What items and locations get shuffled?
|
||||
|
||||
All main inventory items, collectables, and ammunition can be shuffled, and all locations in the game which could
|
||||
contain any of those items may have their contents changed. Gold Skultulla locations may also be included as necessary
|
||||
checks at the user's discretion.
|
||||
|
||||
## Which items can be in another player's world?
|
||||
|
||||
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
|
||||
certain items to your own world.
|
||||
|
||||
## What does another world's item look like in OoT?
|
||||
|
||||
Items belonging to other worlds are represented by the Zelda's Letter item.
|
||||
|
||||
## When the player receives an item, what happens?
|
||||
|
||||
When the player receives an item, Link will hold the item above his head and display it to the world. It's good for
|
||||
business!
|
||||
414
worlds/oot/docs/setup_en.md
Normal file
414
worlds/oot/docs/setup_en.md
Normal file
@@ -0,0 +1,414 @@
|
||||
# Setup Guide for Ocarina of Time Archipelago
|
||||
|
||||
## Important
|
||||
|
||||
As we are using Bizhawk, this guide is only applicable to Windows and Linux systems.
|
||||
|
||||
## Required Software
|
||||
|
||||
- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory)
|
||||
- Version 2.3.1 and later are supported. Version 2.7 is recommended for stability.
|
||||
- Detailed installation instructions for Bizhawk can be found at the above link.
|
||||
- Windows users must run the prereq installer first, which can also be found at the above link.
|
||||
- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
(select `Ocarina of Time Client` during installation).
|
||||
- An Ocarina of Time v1.0 ROM.
|
||||
|
||||
## Configuring Bizhawk
|
||||
|
||||
Once Bizhawk has been installed, open Bizhawk and change the following settings:
|
||||
|
||||
- Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to
|
||||
"Lua+LuaInterface". This is required for the Lua script to function correctly.
|
||||
- Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button.
|
||||
This reduces the possibility of losing save data in emulator crashes.
|
||||
- Under Config > Customize, check the "Run in background" and "Accept background input" boxes. This will allow you to
|
||||
continue playing in the background, even if another window is selected.
|
||||
- Under Config > Hotkeys, many hotkeys are listed, with many bound to common keys on the keyboard. You will likely want
|
||||
to disable most of these, which you can do quickly using `Esc`.
|
||||
- If playing with a controller, when you bind controls, disable "P1 A Up", "P1 A Down", "P1 A Left", and "P1 A Right"
|
||||
as these interfere with aiming if bound. Set directional input using the Analog tab instead.
|
||||
|
||||
It is strongly recommended to associate N64 rom extensions (\*.n64, \*.z64) to the Bizhawk we've just installed.
|
||||
To do so, we simply have to search any N64 rom we happened to own, right click and select "Open with...", unfold
|
||||
the list that appears and select the bottom option "Look for another application", then browse to the Bizhawk folder
|
||||
and select EmuHawk.exe.
|
||||
|
||||
## Configuring your YAML file
|
||||
|
||||
### What is a YAML file and why do I need one?
|
||||
|
||||
Your YAML file contains a set of configuration options which provide the generator with information about how it should
|
||||
generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy
|
||||
an experience customized for their taste, and different players in the same multiworld can all have different options.
|
||||
|
||||
### Where do I get a YAML file?
|
||||
|
||||
A basic OoT yaml will look like this. There are lots of cosmetic options that have been removed for the sake of this
|
||||
tutorial, if you want to see a complete list, download Archipelago from
|
||||
the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases) and look for the sample file in
|
||||
the "Players" folder.
|
||||
|
||||
```yaml
|
||||
description: Default Ocarina of Time Template # Used to describe your yaml. Useful if you have multiple files
|
||||
# Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
|
||||
name: YourName
|
||||
game:
|
||||
Ocarina of Time: 1
|
||||
requires:
|
||||
version: 0.1.7 # Version of Archipelago required for this yaml to work as expected.
|
||||
# Shared Options supported by all games:
|
||||
accessibility:
|
||||
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
|
||||
locations: 50 # Guarantees you will be able to access all locations, and therefore all items
|
||||
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
|
||||
progression_balancing: # A system to reduce BK, as in times during which you can't do anything, by moving your items into an earlier access sphere
|
||||
0: 0 # Choose a lower number if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
|
||||
25: 0
|
||||
50: 50 # Make it likely you have stuff to do.
|
||||
99: 0 # Get important items early, and stay at the front of the progression.
|
||||
Ocarina of Time:
|
||||
logic_rules: # Set the logic used for the generator.
|
||||
glitchless: 50
|
||||
glitched: 0
|
||||
no_logic: 0
|
||||
logic_no_night_tokens_without_suns_song: # Nighttime skulltulas will logically require Sun's Song.
|
||||
false: 50
|
||||
true: 0
|
||||
open_forest: # Set the state of Kokiri Forest and the path to Deku Tree.
|
||||
open: 50
|
||||
closed_deku: 0
|
||||
closed: 0
|
||||
open_kakariko: # Set the state of the Kakariko Village gate.
|
||||
open: 50
|
||||
zelda: 0
|
||||
closed: 0
|
||||
open_door_of_time: # Open the Door of Time by default, without the Song of Time.
|
||||
false: 0
|
||||
true: 50
|
||||
zora_fountain: # Set the state of King Zora, blocking the way to Zora's Fountain.
|
||||
open: 0
|
||||
adult: 0
|
||||
closed: 50
|
||||
gerudo_fortress: # Set the requirements for access to Gerudo Fortress.
|
||||
normal: 0
|
||||
fast: 50
|
||||
open: 0
|
||||
bridge: # Set the requirements for the Rainbow Bridge.
|
||||
open: 0
|
||||
vanilla: 0
|
||||
stones: 0
|
||||
medallions: 50
|
||||
dungeons: 0
|
||||
tokens: 0
|
||||
trials: # Set the number of required trials in Ganon's Castle.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 50 # minimum value
|
||||
6: 0 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
starting_age: # Choose which age Link will start as.
|
||||
child: 50
|
||||
adult: 0
|
||||
triforce_hunt: # Gather pieces of the Triforce scattered around the world to complete the game.
|
||||
false: 50
|
||||
true: 0
|
||||
triforce_goal: # Number of Triforce pieces required to complete the game. Total number placed determined by the Item Pool setting.
|
||||
# you can add additional values between minimum and maximum
|
||||
1: 0 # minimum value
|
||||
50: 0 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
20: 50
|
||||
bombchus_in_logic: # Bombchus are properly considered in logic. The first found pack will have 20 chus; Kokiri Shop and Bazaar sell refills; bombchus open Bombchu Bowling.
|
||||
false: 50
|
||||
true: 0
|
||||
bridge_stones: # Set the number of Spiritual Stones required for the rainbow bridge.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
3: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_medallions: # Set the number of medallions required for the rainbow bridge.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
6: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_rewards: # Set the number of dungeon rewards required for the rainbow bridge.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
9: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_tokens: # Set the number of Gold Skulltula Tokens required for the rainbow bridge.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
100: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
shuffle_mapcompass: # Control where to shuffle dungeon maps and compasses.
|
||||
remove: 0
|
||||
startwith: 50
|
||||
vanilla: 0
|
||||
dungeon: 0
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_smallkeys: # Control where to shuffle dungeon small keys.
|
||||
remove: 0
|
||||
vanilla: 0
|
||||
dungeon: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_fortresskeys: # Control where to shuffle the Gerudo Fortress small keys.
|
||||
vanilla: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_bosskeys: # Control where to shuffle boss keys, except the Ganon's Castle Boss Key.
|
||||
remove: 0
|
||||
vanilla: 0
|
||||
dungeon: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_ganon_bosskey: # Control where to shuffle the Ganon's Castle Boss Key.
|
||||
remove: 50
|
||||
vanilla: 0
|
||||
dungeon: 0
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
on_lacs: 0
|
||||
enhance_map_compass: # Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is.
|
||||
false: 50
|
||||
true: 0
|
||||
lacs_condition: # Set the requirements for the Light Arrow Cutscene in the Temple of Time.
|
||||
vanilla: 50
|
||||
stones: 0
|
||||
medallions: 0
|
||||
dungeons: 0
|
||||
tokens: 0
|
||||
lacs_stones: # Set the number of Spiritual Stones required for LACS.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
3: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_medallions: # Set the number of medallions required for LACS.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
6: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_rewards: # Set the number of dungeon rewards required for LACS.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
9: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_tokens: # Set the number of Gold Skulltula Tokens required for LACS.
|
||||
# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
100: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
shuffle_song_items: # Set where songs can appear.
|
||||
song: 50
|
||||
dungeon: 0
|
||||
any: 0
|
||||
shopsanity: # Randomizes shop contents. Set to "off" to not shuffle shops; "0" shuffles shops but does not allow multiworld items in shops.
|
||||
0: 0
|
||||
1: 0
|
||||
2: 0
|
||||
3: 0
|
||||
4: 0
|
||||
random_value: 0
|
||||
off: 50
|
||||
tokensanity: # Token rewards from Gold Skulltulas are shuffled into the pool.
|
||||
off: 50
|
||||
dungeons: 0
|
||||
overworld: 0
|
||||
all: 0
|
||||
shuffle_scrubs: # Shuffle the items sold by Business Scrubs, and set the prices.
|
||||
off: 50
|
||||
low: 0
|
||||
regular: 0
|
||||
random_prices: 0
|
||||
shuffle_cows: # Cows give items when Epona's Song is played.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_kokiri_sword: # Shuffle Kokiri Sword into the item pool.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_ocarinas: # Shuffle the Fairy Ocarina and Ocarina of Time into the item pool.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_weird_egg: # Shuffle the Weird Egg from Malon at Hyrule Castle.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_gerudo_card: # Shuffle the Gerudo Membership Card into the item pool.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_beans: # Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_medigoron_carpet_salesman: # Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman.
|
||||
false: 50
|
||||
true: 0
|
||||
skip_child_zelda: # Game starts with Zelda's Letter, the item at Zelda's Lullaby, and the relevant events already completed.
|
||||
false: 50
|
||||
true: 0
|
||||
no_escape_sequence: # Skips the tower collapse sequence between the Ganondorf and Ganon fights.
|
||||
false: 0
|
||||
true: 50
|
||||
no_guard_stealth: # The crawlspace into Hyrule Castle skips straight to Zelda.
|
||||
false: 0
|
||||
true: 50
|
||||
no_epona_race: # Epona can always be summoned with Epona's Song.
|
||||
false: 0
|
||||
true: 50
|
||||
skip_some_minigame_phases: # Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt.
|
||||
false: 0
|
||||
true: 50
|
||||
complete_mask_quest: # All masks are immediately available to borrow from the Happy Mask Shop.
|
||||
false: 50
|
||||
true: 0
|
||||
useful_cutscenes: # Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for glitched.
|
||||
false: 50
|
||||
true: 0
|
||||
fast_chests: # All chest animations are fast. If disabled, major items have a slow animation.
|
||||
false: 0
|
||||
true: 50
|
||||
free_scarecrow: # Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song.
|
||||
false: 50
|
||||
true: 0
|
||||
fast_bunny_hood: # Bunny Hood lets you move 1.5x faster like in Majora's Mask.
|
||||
false: 50
|
||||
true: 0
|
||||
chicken_count: # Controls the number of Cuccos for Anju to give an item as child.
|
||||
\# you can add additional values between minimum and maximum
|
||||
0: 0 # minimum value
|
||||
7: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
hints: # Gossip Stones can give hints about item locations.
|
||||
none: 0
|
||||
mask: 0
|
||||
agony: 0
|
||||
always: 50
|
||||
hint_dist: # Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc.
|
||||
balanced: 50
|
||||
ddr: 0
|
||||
league: 0
|
||||
mw2: 0
|
||||
scrubs: 0
|
||||
strong: 0
|
||||
tournament: 0
|
||||
useless: 0
|
||||
very_strong: 0
|
||||
text_shuffle: # Randomizes text in the game for comedic effect.
|
||||
none: 50
|
||||
except_hints: 0
|
||||
complete: 0
|
||||
damage_multiplier: # Controls the amount of damage Link takes.
|
||||
half: 0
|
||||
normal: 50
|
||||
double: 0
|
||||
quadruple: 0
|
||||
ohko: 0
|
||||
no_collectible_hearts: # Hearts will not drop from enemies or objects.
|
||||
false: 50
|
||||
true: 0
|
||||
starting_tod: # Change the starting time of day.
|
||||
default: 50
|
||||
sunrise: 0
|
||||
morning: 0
|
||||
noon: 0
|
||||
afternoon: 0
|
||||
sunset: 0
|
||||
evening: 0
|
||||
midnight: 0
|
||||
witching_hour: 0
|
||||
start_with_consumables: # Start the game with full Deku Sticks and Deku Nuts.
|
||||
false: 50
|
||||
true: 0
|
||||
start_with_rupees: # Start with a full wallet. Wallet upgrades will also fill your wallet.
|
||||
false: 50
|
||||
true: 0
|
||||
item_pool_value: # Changes the number of items available in the game.
|
||||
plentiful: 0
|
||||
balanced: 50
|
||||
scarce: 0
|
||||
minimal: 0
|
||||
junk_ice_traps: # Adds ice traps to the item pool.
|
||||
off: 0
|
||||
normal: 50
|
||||
on: 0
|
||||
mayhem: 0
|
||||
onslaught: 0
|
||||
ice_trap_appearance: # Changes the appearance of ice traps as freestanding items.
|
||||
major_only: 50
|
||||
junk_only: 0
|
||||
anything: 0
|
||||
logic_earliest_adult_trade: # Earliest item that can appear in the adult trade sequence.
|
||||
pocket_egg: 0
|
||||
pocket_cucco: 0
|
||||
cojiro: 0
|
||||
odd_mushroom: 0
|
||||
poachers_saw: 0
|
||||
broken_sword: 0
|
||||
prescription: 50
|
||||
eyeball_frog: 0
|
||||
eyedrops: 0
|
||||
claim_check: 0
|
||||
logic_latest_adult_trade: # Latest item that can appear in the adult trade sequence.
|
||||
pocket_egg: 0
|
||||
pocket_cucco: 0
|
||||
cojiro: 0
|
||||
odd_mushroom: 0
|
||||
poachers_saw: 0
|
||||
broken_sword: 0
|
||||
prescription: 0
|
||||
eyeball_frog: 0
|
||||
eyedrops: 0
|
||||
claim_check: 50
|
||||
|
||||
```
|
||||
|
||||
## Joining a MultiWorld Game
|
||||
|
||||
### Obtain your OOT patch file
|
||||
|
||||
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
|
||||
the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
|
||||
files. Your data file should have a `.apz5` extension.
|
||||
|
||||
Double-click on your `.apz5` file to start your client and start the ROM patch process. Once the process is finished
|
||||
(this can take a while), the client and the emulator will be started automatically (if you associated the extension
|
||||
to the emulator as recommended).
|
||||
|
||||
### Connect to the Multiserver
|
||||
|
||||
Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools"
|
||||
menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script.
|
||||
|
||||
Navigate to your Archipelago install folder and open `data/lua/OOT/oot_connector.lua`.
|
||||
|
||||
To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
|
||||
server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)
|
||||
|
||||
Now you are ready to start your adventure in Hyrule.
|
||||
393
worlds/oot/docs/setup_es.md
Normal file
393
worlds/oot/docs/setup_es.md
Normal file
@@ -0,0 +1,393 @@
|
||||
# Guia instalación de Ocarina of time Archipelago
|
||||
|
||||
## Nota importante
|
||||
|
||||
Al usar el cliente y bizhawk, esta guia solo es aplicable en Windows.
|
||||
|
||||
## Software Requerido
|
||||
|
||||
- [bizhawk+script+Z5Client](https://github.com/ArchipelagoMW/Z5Client/releases) Recomendamos bajar el setup de Z5client
|
||||
ya que automatizara varios pasos mas adelante
|
||||
|
||||
## Instala emulador y cliente
|
||||
|
||||
Descarga el fichero getBizhawk.ps1 del enlace anterior. Colocalo en la carpeta donde desees instalar el emulador, haz
|
||||
click derecho en él y selecciona "Ejecutar con PowerShell". Esto descargará todas las dependencias necesarias para el
|
||||
emulador. Puede tardar un rato.
|
||||
|
||||
Es recomendable asociar la extensión de las roms de N64 (\*.n64) al bizhawk que hemos instalado anteriormente. Para
|
||||
hacerlo simplemente debemos buscar alguna rom de n64 que tengamos, hacer click derecho, seleccionar "Abrir con...",
|
||||
desplegar la lista y buscar la opción "Buscar otra aplicación", navegar hasta el directorio de bizhawk y seleccionar
|
||||
EmuHawk.exe
|
||||
|
||||
Situa el fichero ootMulti.lua del enlace anterior en la carpeta "lua" del emulador recien instalado.
|
||||
|
||||
Instala el cliente Z5Client.
|
||||
|
||||
## Configura tu fichero YAML
|
||||
|
||||
### Que es un fichero YAML y por qué necesito uno?
|
||||
|
||||
Tu fichero YAML contiene un numero de opciones que proveen al generador con información sobre como debe generar tu
|
||||
juego. Cada jugador de un multiworld entregara u propio fichero YAML. Esto permite que cada jugador disfrute de una
|
||||
experiencia personalizada a su gusto y diferentes jugadores dentro del mismo multiworld pueden tener diferentes opciones
|
||||
|
||||
### Where do I get a YAML file?
|
||||
|
||||
Un fichero basico yaml para OOT tendra este aspecto. (Hay muchas opciones cosméticas que se han ignorado para este
|
||||
tutorial, si quieres ver una lista completa, descarga (
|
||||
Archipelago)[https://github.com/ArchipelagoMW/Archipelago/releases] y buscar el fichero de ejemplo en el directorio "
|
||||
Players"))
|
||||
|
||||
```yaml
|
||||
description: Default Ocarina of Time Template # Describe tu fichero yalm
|
||||
\# Tu nombre en el juego. Los espacio seran reemplazados por _ y hay un limite de 16 caracteres
|
||||
name: YourName{number}
|
||||
game:
|
||||
Ocarina of Time: 1
|
||||
requires:
|
||||
version: 0.1.7 # Version de archipelago minima.
|
||||
\# Opciones compartidas por todos los juegos:
|
||||
accessibility:
|
||||
items: 0 # Garantiza que puedes obtener todos los objetos pero no todas las localizaciones
|
||||
locations: 50 # Garantiza que puedes obtener todas las localizaciones
|
||||
none: 0 # Solo garantiza que el juego pueda completarse.
|
||||
progression_balancing: # Un sistema para reducir tiempos de espera en una partida multiworld
|
||||
0: 0 # Con un número más bajo, es más probable esperar objetos de otros jugadores.
|
||||
25: 0
|
||||
50: 50
|
||||
99: 0 # Objetos importantes al principio del juego, para no esperar
|
||||
Ocarina of Time:
|
||||
logic_rules: # Logica usada por el randomizer.
|
||||
glitchless: 50
|
||||
glitched: 0
|
||||
no_logic: 0
|
||||
logic_no_night_tokens_without_suns_song: # Las skulltulas nocturnas requeriran la cancion del sol por logica
|
||||
false: 50
|
||||
true: 0
|
||||
open_forest: # Indica el estado del bosque Kokiri y el camino al Arbol Deku.
|
||||
open: 50
|
||||
closed_deku: 0
|
||||
closed: 0
|
||||
open_kakariko: # Indica el estado de la puerta de Kakariko hacia la montaña de la muerte.
|
||||
open: 50
|
||||
zelda: 0
|
||||
closed: 0
|
||||
open_door_of_time: # Abre la puerta del tiempo sin la cancion del tiempo.
|
||||
false: 0
|
||||
true: 50
|
||||
zora_fountain: # Indica el estado del rey zora bloqueando el camino a la fuente Zora.
|
||||
open: 0
|
||||
adult: 0
|
||||
closed: 50
|
||||
gerudo_fortress: # Indica los requerimientos para acceder a la fortaleza Gerudo.
|
||||
normal: 0
|
||||
fast: 50
|
||||
open: 0
|
||||
bridge: # Indica los requerimientos para el puente arco iris.
|
||||
open: 0
|
||||
vanilla: 0
|
||||
stones: 0
|
||||
medallions: 50
|
||||
dungeons: 0
|
||||
tokens: 0
|
||||
trials: # Numero de pruebas dentro del castillo de Ganon.
|
||||
0: 50 # minimum value
|
||||
6: 0 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
starting_age: # Indica la edad con la que empieza link.
|
||||
child: 50
|
||||
adult: 0
|
||||
triforce_hunt: # Reune piezas de trifuerza para completar el juego.
|
||||
false: 50
|
||||
true: 0
|
||||
triforce_goal: # Numero de piezas de trifuerza requeridas. El numero de piezas disponibles es determinado por la opcion "Item pool".
|
||||
1: 0 # minimum value
|
||||
50: 0 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
20: 50
|
||||
bombchus_in_logic: # Los bombchus son considerados para la logica. El primer pack encontrado da 20 chus y las tiendas kokiri y el bazaar los venden. Bombchus abren la bolera.
|
||||
false: 50
|
||||
true: 0
|
||||
bridge_stones: # Numero de piedras para abrir el puente arco iris.
|
||||
0: 0 # minimum value
|
||||
3: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_medallions: # Numero de medallones para abrir el puente arco iris.
|
||||
0: 0 # minimum value
|
||||
6: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_rewards: # Numero de mazmorras (cualquier combinacion de medallones y piedras) para abrir el puente arco iris.
|
||||
0: 0 # minimum value
|
||||
9: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
bridge_tokens: # Numero de skultullas de oro requeridas para el puente arco iris.
|
||||
0: 0 # minimum value
|
||||
100: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
shuffle_mapcompass: # Controla donde pueden aparecer los mapas y las brujulas.
|
||||
remove: 0
|
||||
startwith: 50
|
||||
vanilla: 0
|
||||
dungeon: 0
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_smallkeys: # Controla donde pueden aparecer las llaves pequeñas.
|
||||
remove: 0
|
||||
vanilla: 0
|
||||
dungeon: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_fortresskeys: # Controla donde pueden aparecer las llaves de la fortaleza Gerudo.
|
||||
vanilla: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_bosskeys: # Controla donde pueden aparecer las llaves de jefe (excepto la llave del castillo de ganon).
|
||||
remove: 0
|
||||
vanilla: 0
|
||||
dungeon: 50
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
shuffle_ganon_bosskey: # Controla donde puede aparecer la llave del jefe del castillo de Ganon.
|
||||
remove: 50
|
||||
vanilla: 0
|
||||
dungeon: 0
|
||||
overworld: 0
|
||||
any_dungeon: 0
|
||||
keysanity: 0
|
||||
on_lacs: 0
|
||||
enhance_map_compass: # El mapa indica si una dungeon es clasica o Master Quest. Las brujulas indican la recompensa de mazmorra.
|
||||
false: 50
|
||||
true: 0
|
||||
lacs_condition: # Marca el requerimiento para la escena de las flechas de luz (LACS) en el templo del tiempo.
|
||||
vanilla: 50
|
||||
stones: 0
|
||||
medallions: 0
|
||||
dungeons: 0
|
||||
tokens: 0
|
||||
lacs_stones: # Marca el numero de piedras espirituales requeridas para LACS
|
||||
0: 0 # minimum value
|
||||
3: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_medallions: # Marca el numero de medallones requeridas para LACS.
|
||||
0: 0 # minimum value
|
||||
6: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_rewards: # Marca el numero de recompensas de mazmorra requeridas para LACS.
|
||||
0: 0 # minimum value
|
||||
9: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
lacs_tokens: # Marca el numero de Skulltulas de oro requeridas para LACS.
|
||||
0: 0 # minimum value
|
||||
100: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
shuffle_song_items: # Marca donde pueden aparecer las canciones.
|
||||
song: 50
|
||||
dungeon: 0
|
||||
any: 0
|
||||
shopsanity: # Aleatoriza el contenido de las tiendas. "off" para no mezclar las tiendas; "0" mezcla las tiendas pero no permite objetos unicos en ellas.
|
||||
0: 0
|
||||
1: 0
|
||||
2: 0
|
||||
3: 0
|
||||
4: 0
|
||||
random_value: 0
|
||||
off: 50
|
||||
tokensanity: # Indica si las Skulltulas de oro pueden tener objetos que no sean su ficha.
|
||||
off: 50
|
||||
dungeons: 0
|
||||
overworld: 0
|
||||
all: 0
|
||||
shuffle_scrubs: # Aleatoriza los objetos de los Scrubs vendedores y marca su precio.
|
||||
off: 50
|
||||
low: 0
|
||||
regular: 0
|
||||
random_prices: 0
|
||||
shuffle_cows: # Las vacas dan objetos cuando les tocas las cancion de Epona.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_kokiri_sword: # Aleatoriza la posicion de la espada Kokiri.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_ocarinas: # Aleatoriza la posicion de las ocarinas.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_weird_egg: # Aleatoriza la posicion del huevo extraño.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_gerudo_card: # Aleatoriza la posicion de la tarjeta de membresia Gerudo.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_beans: # Añade un pack de 10 judias magicas al juego y el vendedor vende un solo objeto por 60 rupias.
|
||||
false: 50
|
||||
true: 0
|
||||
shuffle_medigoron_carpet_salesman: # Aleatoriza el objeto que vende Medigoron y el vendedor de la alfombra voladora del paramo maldito.
|
||||
false: 50
|
||||
true: 0
|
||||
skip_child_zelda: # Empieza el juego con la carta de zelda, el objeto que daria impa al enseñar la nana de zelda. Y zelda se considera ya visitada (puedes ir directamente a ver a Saria al bosque y a Malon al rancho)
|
||||
false: 50
|
||||
true: 0
|
||||
no_escape_sequence: # Elimina la huida de link y zelda despues de ganar a Ganondorf.
|
||||
false: 0
|
||||
true: 50
|
||||
no_guard_stealth: # Elimina la escena de sigilo antes de ver a Zelda.
|
||||
false: 0
|
||||
true: 50
|
||||
no_epona_race: # No necesitas hacer la carrera para invocar a Epona.
|
||||
false: 0
|
||||
true: 50
|
||||
skip_some_minigame_phases: # La carrera de Dampe y el minijuego de arco a caballo dan ambras recompensas a la vez si se cumplen las condiciones.
|
||||
false: 0
|
||||
true: 50
|
||||
complete_mask_quest: # Todas las mascaras estan disponibles.
|
||||
false: 50
|
||||
true: 0
|
||||
useful_cutscenes: # Ciertas escenas se mantienen (como los Poes del templo del bosque, Darunia o Twinrova. Principalmente util para modos con Glitches.
|
||||
false: 50
|
||||
true: 0
|
||||
fast_chests: # Los cofres siempre se cogen rapido. Si se desactiva, los objetos importantes tienen animacion lenta. (IMPORTANTE: TODOS LOS OBJETOS QUE VAYAN A OTROS MUNDOS SE CONSIDERAN IMPORTANTES)
|
||||
false: 0
|
||||
true: 50
|
||||
free_scarecrow: # Sacara la ocraina cerca de un punto con espantapajaros invoca a Pierre sin necesidad de la cancion.
|
||||
false: 50
|
||||
true: 0
|
||||
fast_bunny_hood: # La capucha conejo mejora tu velocidad como en Majora's Mask.
|
||||
false: 50
|
||||
true: 0
|
||||
chicken_count: # Numero de Cuccos que Anju necesita en el corral para que te de el objeto.
|
||||
0: 0 # minimum value
|
||||
7: 50 # maximum value
|
||||
random: 0
|
||||
random-low: 0
|
||||
random-high: 0
|
||||
hints: # Marca el requerimiento para que las piedras chivatas den pistas.
|
||||
none: 0
|
||||
mask: 0
|
||||
agony: 0
|
||||
always: 50
|
||||
hint_dist: # Elije la distribucion de pistas
|
||||
balanced: 50
|
||||
ddr: 0
|
||||
league: 0
|
||||
mw2: 0
|
||||
scrubs: 0
|
||||
strong: 0
|
||||
tournament: 0
|
||||
useless: 0
|
||||
very_strong: 0
|
||||
damage_multiplier: # Controla el daño que recibe Link.
|
||||
half: 0
|
||||
normal: 50
|
||||
double: 0
|
||||
quadruple: 0
|
||||
ohko: 0
|
||||
no_collectible_hearts: # No caen corazones de enemigos u objetos.
|
||||
false: 50
|
||||
true: 0
|
||||
starting_tod: # Cambia el momento del dia al empezar el juego.
|
||||
default: 50
|
||||
sunrise: 0
|
||||
morning: 0
|
||||
noon: 0
|
||||
afternoon: 0
|
||||
sunset: 0
|
||||
evening: 0
|
||||
midnight: 0
|
||||
witching_hour: 0
|
||||
start_with_consumables: # Empieza el juego con el maximo de palos y nueves Deku que pueda llevar Link.
|
||||
false: 50
|
||||
true: 0
|
||||
start_with_rupees: # Empieza el juego con la cartera llena. Las mejoras de cartera vienen llenas.
|
||||
false: 50
|
||||
true: 0
|
||||
item_pool_value: # Cambia el numero de objetos disponibles en el juego.
|
||||
plentiful: 0
|
||||
balanced: 50
|
||||
scarce: 0
|
||||
minimal: 0
|
||||
junk_ice_traps: # Añade trampas de hielo.
|
||||
off: 0
|
||||
normal: 50
|
||||
on: 0
|
||||
mayhem: 0
|
||||
onslaught: 0
|
||||
ice_trap_appearance: # Cambia la apariencia de las trampas de hielo cuando aparecen como objetos fuera de cofres.
|
||||
major_only: 50
|
||||
junk_only: 0
|
||||
anything: 0
|
||||
logic_earliest_adult_trade: # Objeto mas bajo que puede aparecer en la secuencia de cambios de Link Adulto.
|
||||
pocket_egg: 0
|
||||
pocket_cucco: 0
|
||||
cojiro: 0
|
||||
odd_mushroom: 0
|
||||
poachers_saw: 0
|
||||
broken_sword: 0
|
||||
prescription: 50
|
||||
eyeball_frog: 0
|
||||
eyedrops: 0
|
||||
claim_check: 0
|
||||
logic_latest_adult_trade: # Objeto mas tardio que puede aparecer en la secuencia de cambios de Link Adulto.
|
||||
pocket_egg: 0
|
||||
pocket_cucco: 0
|
||||
cojiro: 0
|
||||
odd_mushroom: 0
|
||||
poachers_saw: 0
|
||||
broken_sword: 0
|
||||
prescription: 0
|
||||
eyeball_frog: 0
|
||||
eyedrops: 0
|
||||
claim_check: 50
|
||||
|
||||
```
|
||||
|
||||
## Unirse a un juego MultiWorld
|
||||
|
||||
### Obten tu parche
|
||||
|
||||
Cuando te unes a un juego multiworld, se te pedirá que entregues tu fichero YAML a quien sea que hospede el juego
|
||||
multiworld. Una vez la generación acabe, el anfitrión te dará un enlace a tu fichero de datos o un zip con los ficheros
|
||||
de todos. Tu fichero de datos tiene una extensión `.z5ap`.
|
||||
|
||||
Haz doble click en tu fichero `.z5ap` para que se arranque el Z5Client y realize el parcheado de la ROM. Una vez acabe
|
||||
el parcheado de la rom (esto puede llevar un tiempo) se abrira automaticamente el emulador (Si se ha asociado la
|
||||
extensión al emulador tal como hemos recomendado)
|
||||
|
||||
### Conectar al multiserver
|
||||
|
||||
Una vez arrancado tanto el Z5Client como el emulador hay que conectarlo entre ellos, para ello simplemente accede al
|
||||
menú "Tools" y selecciona "Lua console". En la nueva ventana, dale al icono de la carpeta y busca el fichero
|
||||
ootMulti.lua. Al cargar dicho fichero se conectara automaticamente con el cliente.
|
||||
|
||||
Nota: Es muy recomendable que no se abra ningún menú del emulador mientras esten emulador y Z5Client conectados, ya que
|
||||
el script de conexión se para en ese caso y pueden provocar desconexiones. Si se pierde la conexion, simplemente haz
|
||||
doble click en el script de nuevo.
|
||||
|
||||
Para conectar el cliente con el servidor simplemente pon la direccion_IP:puerto en la caja de texto de arriba y presiona
|
||||
enter (si el servidor tiene contraseña, en la caja de texto de abajo escribir /connect direccion:puerto contraseña, para
|
||||
conectar)
|
||||
|
||||
Y ya estas listo, para emprender tu aventura por Hyrule.
|
||||
Reference in New Issue
Block a user