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Webworld docs: move gameinfo documentation to their world folders and copy them for webhost use. (#455)
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from ..AutoWorld import World, WebWorld
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from ..generic.Rules import set_rule
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from BaseClasses import Region, Location, Entrance, Item, RegionType
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from BaseClasses import Region, Location, Entrance, Item, RegionType, Tutorial
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from Utils import output_path
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import typing
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import os
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@@ -134,6 +134,14 @@ def _get_item_grouping() -> typing.Dict[str, typing.Set[str]]:
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class SoEWebWorld(WebWorld):
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theme = 'jungle'
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to playing Secret of Evermore randomizer. This guide covers single-player, multiworld and related software.",
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"English",
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"multiworld_en.md",
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"multiworld/en",
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["Black Sliver"]
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)]
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class SoEWorld(World):
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35
worlds/soe/docs/en_Secret of Evermore.md
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35
worlds/soe/docs/en_Secret of Evermore.md
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# Secret of Evermore
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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Items which would normally be acquired throughout the game have been moved around! Progression logic remains, so the
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game is always able to be completed. However, because of the item shuffle, the player may need to access certain areas
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before they would in the vanilla game. For example, the Windwalker (flying machine) is accessible as soon as any weapon
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is obtained.
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Additional help can be found in the [Evermizer guide](https://github.com/black-sliver/evermizer/blob/master/guide.md).
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## What items and locations get shuffled?
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All gourds/chests/pots, boss drops and alchemists are shuffled. Alchemy ingredients, sniff spot items, call bead spells
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and the dog can be randomized using yaml options.
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## Which items can be in another player's world?
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Any of the items which can be shuffled may also be placed in another player's world. Specific items can be limited to
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your own world using plando.
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## What does another world's item look like in Secret of Evermore?
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Secret of Evermore will display "Sent an Item". Check the client output if you want to know which.
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## What happens when the player receives an item?
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When the player receives an item, a popup will appear to show which item was received. Items won't be received while a
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script is active such as when visiting Nobilia Market or during most Boss Fights. Once all scripts have ended, items
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will be received.
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145
worlds/soe/docs/multiworld_en.md
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145
worlds/soe/docs/multiworld_en.md
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# Secret of Evermore Setup Guide
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## Required Software
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- SNI from: [SNI Releases Page](https://github.com/alttpo/sni/releases)
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- v0.0.59 or newer (included in Archipelago 0.2.1 setup)
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI with ROM access. Any one of the following will work:
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- snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases)
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- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
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- bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus)
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- RetroArch from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
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- Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
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compatible hardware.
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- Your legally obtained Secret of Evermore US ROM file, probably named `Secret of Evermore (USA).sfc`
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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See the guide on setting up a basic YAML at the Archipelago setup
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guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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### Where do I get a config file?
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The Player Settings page on the website allows you to configure your personal settings and export a config file from
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them. Player settings page: [Secret of Evermore Player Settings PAge](/games/Secret%20of%20Evermore/player-settings)
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the YAML Validator
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page: [YAML Validation page](/mysterycheck)
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## Generating a Single-Player Game
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Stand-alone "Evermizer" has a way of balancing single-player games, but may not always be on par feature-wise. Head over
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to the [Evermizer Website](https://evermizer.com) if you want to try the official stand-alone, otherwise read below.
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1. Navigate to the Player Settings page, configure your options, and click the "Generate Game" button.
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- Player Settings page: [Secret of Evermore Player Settings Page](/games/Secret%20of%20Evermore/player-settings)
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2. You will be presented with a "Seed Info" page.
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3. Click the "Create New Room" link.
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4. You will be presented with a server page, from which you can download your patch file.
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5. Run your patch file through the apbpatch on evermizer.com and load it in your emulator or console.
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* apbpatch page: [Evermizer apbpatch Page](https://evermizer.com/apbpatch)
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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files. Your patch file should have a `.apsoe` extension.
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Put your patch file on your desktop or somewhere convenient, open the apbpatch page on evermizer.com and generate your
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ROM from it. Load the ROM file in your emulator or console. apbpatch
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page: [Evermizer apbpatch Page](https://evermizer.com/apbpatch)
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### Connect to SNI
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#### With an emulator
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Start SNI either from the Archipelago install folder or the stand-alone version. If this is its first time launching,
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you may be prompted to allow it to communicate through the Windows Firewall.
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##### snes9x-rr
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the `Connector.lua` file from your SNI installation:
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* `SNI/lua/x86/Connector.lua` for 32bit snes9x-rr or
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* `SNI/lua/x64/Connector.lua` for "x64" snes9x-rr
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6. Leave the Lua window open while you are playing.
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* If the script window complains about missing `socket.dll` make sure it is in the lua directory.
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* If the script window complains about "Bad EXE format", use the other Connector above (x86 <-> x64)
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
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menu options:
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`Config --> Cores --> SNES --> BSNES`
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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5. Select any `Connector.lua` file from your SNI installation
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##### bsnes-plus-nwa
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This should automatically connect to SNI. If this is its first time launching, you may be prompted to allow it to
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communicate through the Windows Firewall.
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##### RetroArch
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You only have to do these steps once.
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1. Enter the RetroArch main menu screen.
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2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
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3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
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Network Command Port at 55355.
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4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
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Performance)".
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When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
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read ROM data.
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
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releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
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Other hardware may find helpful information on the usb2snes platforms
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page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
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1. Copy the ROM file to your SD card.
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2. Load the ROM file from the menu.
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### Open the client
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Open ap-soeclient ([Evermizer Archipelago Client Page](http://evermizer.com/apclient)) in a modern browser. Do not
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switch tabs, open it in a new window if you want to use the browser while playing. Do not minimize the window with the
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client.
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The client should automatically connect to SNI, the "SNES" status should change to green.
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### Connect to the Archipelago Server
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Enter `/connect server:port` in the client's command prompt and press enter. You'll find `server:port` on the same page
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that had the patch file.
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### Play the game
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When the game is loaded but not yet past the intro cutscene, the "Game" status is yellow. When the client shows "AP" as
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green and "Game" as yellow, you're ready to play. The intro can be skipped pressing the START button and "Game" should
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change to green. Congratulations on successfully joining a multiworld game!
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## Hosting a MultiWorld game
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The recommended way to host a game is to use our hosting service on the [seed generation page](/generate). Or check out
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the Archipelago website guide for more information: [Archipelago Website Guide](/tutorial/Archipelago/using_website/en)
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