Webworld docs: move gameinfo documentation to their world folders and copy them for webhost use. (#455)
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worlds/witness/docs/en_The Witness.md
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worlds/witness/docs/en_The Witness.md
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# The Witness
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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Puzzles are randomly generated using the popular [Sigma Rando](https://github.com/sigma144/witness-randomizer).
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They are made to be similar to the original game, but with different solutions.
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Ontop of that each puzzle symbol (Squares, Stars, Dots, etc.) is now an item.
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Panels with puzzle symbols on them are now locked initially.
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## What is a "check" in The Witness?
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Solving the last panel in a row of panels or an important standalone panel will count as a check, and send out an item.
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## What "items" can you unlock in The Witness?
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Every puzzle symbol and many other puzzle mechanics are items.
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This includes symbols such as "Dots", "Black/White Squares", "Colored Squares", "Stars", "Symmetry", "Shapers" (coll. "Tetris Pieces"), "Erasers" and many more.
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## The Jungle, Orchard, Forest and Color House aren't randomized. What gives?
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There are limitations to what can currently be randomized in The Witness.
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There is an option to turn these non-randomized panels off, called "disable_non_randomized" in your yaml file. This will also slightly change the activation requirement of certain panels, detailed [here](https://github.com/sigma144/witness-randomizer/wiki/Activation-Triggers).
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