diff --git a/Dungeons.py b/Dungeons.py index 286f0d74..6795c455 100644 --- a/Dungeons.py +++ b/Dungeons.py @@ -52,11 +52,10 @@ def fill_dungeons(world): world.push_item(pinball_room, ItemFactory('Small Key (Skull Woods)', player), False) pinball_room.event = True pinball_room.locked = True + elif world.retro[player]: + world.itempool += [ItemFactory('Small Key (Universal)', player)] else: - if not world.retro[player]: - world.itempool += [ItemFactory('Small Key (Skull Woods)', player)] - else: - world.itempool += [ItemFactory('Small Key (Universal)', player)] + world.itempool += [ItemFactory('Small Key (Skull Woods)', player)] dungeons = [(list(dungeon.regions), dungeon.big_key, list(dungeon.small_keys), list(dungeon.dungeon_items)) for dungeon in world.dungeons] @@ -135,11 +134,10 @@ def fill_dungeons_restrictive(world, shuffled_locations): pinball_room.event = True pinball_room.locked = True shuffled_locations.remove(pinball_room) + elif world.retro[player]: + world.itempool += [ItemFactory('Small Key (Universal)', player)] else: - if not world.retro[player]: - world.itempool += [ItemFactory('Small Key (Skull Woods)', player)] - else: - world.itempool += [ItemFactory('Small Key (Universal)', player)] + world.itempool += [ItemFactory('Small Key (Skull Woods)', player)] # with shuffled dungeon items they are distributed as part of the normal item pool for item in world.get_items():