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Add sprite_pool for limiting sprites used in randomonevent.
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1
Gui.py
1
Gui.py
@@ -550,6 +550,7 @@ def guiMain(args=None):
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"bonk": "b",
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"general": "g",
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"both": "bg"}[prizeVar.get()]
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guiargs.sprite_pool = []
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guiargs.customitemarray = [int(bowVar.get()), int(silverarrowVar.get()), int(boomerangVar.get()),
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int(magicboomerangVar.get()), int(hookshotVar.get()), int(mushroomVar.get()),
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int(magicpowderVar.get()), int(firerodVar.get()),
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