Add sprite_pool for limiting sprites used in randomonevent.

This commit is contained in:
CaitSith2
2020-10-06 13:22:03 -07:00
parent aae08a807f
commit 9812e2cca5
7 changed files with 23 additions and 5 deletions

View File

@@ -81,6 +81,7 @@ def main(args, seed=None):
world.shop_shuffle = args.shop_shuffle.copy()
world.progression_balancing = {player: not balance for player, balance in args.skip_progression_balancing.items()}
world.shuffle_prizes = args.shuffle_prizes.copy()
world.sprite_pool = args.sprite_pool.copy()
world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1)}