From 98a8af560a5a8b3f4066c9df93008be73dfb8708 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sun, 19 Apr 2020 14:51:48 +0200 Subject: [PATCH] rename get_connected_players_string --- MultiServer.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/MultiServer.py b/MultiServer.py index 6009a2a5..0641fd37 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -210,7 +210,7 @@ async def countdown(ctx: Context, timer): await asyncio.sleep(1) notify_all(ctx, f'[Server]: GO') -def get_connected_players_string(ctx: Context): +def get_players_string(ctx: Context): auth_clients = {(c.team, c.slot) for c in ctx.clients if c.auth} player_names = sorted(ctx.player_names.keys()) @@ -441,7 +441,7 @@ class ClientMessageProcessor(CommandProcessor): def _cmd_players(self): """Get information about connected and missing players""" - notify_all(self.ctx, get_connected_players_string(self.ctx)) + notify_all(self.ctx, get_players_string(self.ctx)) def _cmd_forfeit(self): """Surrender and send your remaining items out to their recipients""" @@ -655,7 +655,7 @@ class ServerCommandProcessor(CommandProcessor): def _cmd_players(self): """Get information about connected players""" - self.output(get_connected_players_string(self.ctx)) + self.output(get_players_string(self.ctx)) def _cmd_exit(self): """Shutdown the server"""