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sm64ex: New Options API and WebHost fix (#2979)
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@@ -2,6 +2,7 @@ import typing
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from enum import Enum
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from BaseClasses import MultiWorld, Region, Entrance, Location
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from .Options import SM64Options
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from .Locations import SM64Location, location_table, locBoB_table, locWhomp_table, locJRB_table, locCCM_table, \
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locBBH_table, \
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locHMC_table, locLLL_table, locSSL_table, locDDD_table, locSL_table, \
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@@ -78,7 +79,7 @@ sm64_secrets_to_level = {secret: level for (level,secret) in sm64_level_to_secre
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sm64_entrances_to_level = {**sm64_paintings_to_level, **sm64_secrets_to_level }
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sm64_level_to_entrances = {**sm64_level_to_paintings, **sm64_level_to_secrets }
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def create_regions(world: MultiWorld, player: int):
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def create_regions(world: MultiWorld, options: SM64Options, player: int):
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regSS = Region("Menu", player, world, "Castle Area")
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create_default_locs(regSS, locSS_table)
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world.regions.append(regSS)
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@@ -88,7 +89,7 @@ def create_regions(world: MultiWorld, player: int):
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"BoB: Mario Wings to the Sky", "BoB: Behind Chain Chomp's Gate", "BoB: Bob-omb Buddy")
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bob_island = create_subregion(regBoB, "BoB: Island", "BoB: Shoot to the Island in the Sky", "BoB: Find the 8 Red Coins")
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regBoB.subregions = [bob_island]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(regBoB, "BoB: 100 Coins")
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regWhomp = create_region("Whomp's Fortress", player, world)
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@@ -96,7 +97,7 @@ def create_regions(world: MultiWorld, player: int):
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"WF: Fall onto the Caged Island", "WF: Blast Away the Wall")
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wf_tower = create_subregion(regWhomp, "WF: Tower", "WF: To the Top of the Fortress", "WF: Bob-omb Buddy")
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regWhomp.subregions = [wf_tower]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(regWhomp, "WF: 100 Coins")
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regJRB = create_region("Jolly Roger Bay", player, world)
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@@ -104,12 +105,12 @@ def create_regions(world: MultiWorld, player: int):
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"JRB: Blast to the Stone Pillar", "JRB: Through the Jet Stream", "JRB: Bob-omb Buddy")
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jrb_upper = create_subregion(regJRB, 'JRB: Upper', "JRB: Red Coins on the Ship Afloat")
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regJRB.subregions = [jrb_upper]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(jrb_upper, "JRB: 100 Coins")
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regCCM = create_region("Cool, Cool Mountain", player, world)
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create_default_locs(regCCM, locCCM_table)
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(regCCM, "CCM: 100 Coins")
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regBBH = create_region("Big Boo's Haunt", player, world)
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@@ -118,7 +119,7 @@ def create_regions(world: MultiWorld, player: int):
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bbh_third_floor = create_subregion(regBBH, "BBH: Third Floor", "BBH: Eye to Eye in the Secret Room")
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bbh_roof = create_subregion(bbh_third_floor, "BBH: Roof", "BBH: Big Boo's Balcony", "BBH: 1Up Block Top of Mansion")
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regBBH.subregions = [bbh_third_floor, bbh_roof]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(regBBH, "BBH: 100 Coins")
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regPSS = create_region("The Princess's Secret Slide", player, world)
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@@ -141,7 +142,7 @@ def create_regions(world: MultiWorld, player: int):
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hmc_red_coin_area = create_subregion(regHMC, "HMC: Red Coin Area", "HMC: Elevate for 8 Red Coins")
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hmc_pit_islands = create_subregion(regHMC, "HMC: Pit Islands", "HMC: A-Maze-Ing Emergency Exit", "HMC: 1Up Block above Pit")
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regHMC.subregions = [hmc_red_coin_area, hmc_pit_islands]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(hmc_red_coin_area, "HMC: 100 Coins")
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regLLL = create_region("Lethal Lava Land", player, world)
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@@ -149,7 +150,7 @@ def create_regions(world: MultiWorld, player: int):
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"LLL: 8-Coin Puzzle with 15 Pieces", "LLL: Red-Hot Log Rolling")
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lll_upper_volcano = create_subregion(regLLL, "LLL: Upper Volcano", "LLL: Hot-Foot-It into the Volcano", "LLL: Elevator Tour in the Volcano")
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regLLL.subregions = [lll_upper_volcano]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(regLLL, "LLL: 100 Coins")
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regSSL = create_region("Shifting Sand Land", player, world)
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@@ -159,7 +160,7 @@ def create_regions(world: MultiWorld, player: int):
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ssl_upper_pyramid = create_subregion(regSSL, "SSL: Upper Pyramid", "SSL: Inside the Ancient Pyramid",
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"SSL: Stand Tall on the Four Pillars", "SSL: Pyramid Puzzle")
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regSSL.subregions = [ssl_upper_pyramid]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(regSSL, "SSL: 100 Coins")
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regDDD = create_region("Dire, Dire Docks", player, world)
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@@ -167,7 +168,7 @@ def create_regions(world: MultiWorld, player: int):
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"DDD: The Manta Ray's Reward", "DDD: Collect the Caps...")
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ddd_moving_poles = create_subregion(regDDD, "DDD: Moving Poles", "DDD: Pole-Jumping for Red Coins")
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regDDD.subregions = [ddd_moving_poles]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(ddd_moving_poles, "DDD: 100 Coins")
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regCotMC = create_region("Cavern of the Metal Cap", player, world)
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@@ -184,7 +185,7 @@ def create_regions(world: MultiWorld, player: int):
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regSL = create_region("Snowman's Land", player, world)
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create_default_locs(regSL, locSL_table)
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(regSL, "SL: 100 Coins")
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regWDW = create_region("Wet-Dry World", player, world)
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@@ -193,7 +194,7 @@ def create_regions(world: MultiWorld, player: int):
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"WDW: Secrets in the Shallows & Sky", "WDW: Bob-omb Buddy")
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wdw_downtown = create_subregion(regWDW, "WDW: Downtown", "WDW: Go to Town for Red Coins", "WDW: Quick Race Through Downtown!", "WDW: 1Up Block in Downtown")
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regWDW.subregions = [wdw_top, wdw_downtown]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(wdw_top, "WDW: 100 Coins")
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regTTM = create_region("Tall, Tall Mountain", player, world)
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@@ -202,7 +203,7 @@ def create_regions(world: MultiWorld, player: int):
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ttm_top = create_subregion(ttm_middle, "TTM: Top", "TTM: Scale the Mountain", "TTM: Mystery of the Monkey Cage",
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"TTM: Mysterious Mountainside", "TTM: Breathtaking View from Bridge")
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regTTM.subregions = [ttm_middle, ttm_top]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(ttm_top, "TTM: 100 Coins")
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create_region("Tiny-Huge Island (Huge)", player, world)
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@@ -214,7 +215,7 @@ def create_regions(world: MultiWorld, player: int):
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"THI: 1Up Block THI Large near Start", "THI: 1Up Block Windy Area")
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thi_large_top = create_subregion(thi_pipes, "THI: Large Top", "THI: Make Wiggler Squirm")
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regTHI.subregions = [thi_pipes, thi_large_top]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(thi_large_top, "THI: 100 Coins")
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regFloor3 = create_region("Third Floor", player, world)
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@@ -225,7 +226,7 @@ def create_regions(world: MultiWorld, player: int):
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ttc_upper = create_subregion(ttc_lower, "TTC: Upper", "TTC: Timed Jumps on Moving Bars", "TTC: The Pit and the Pendulums")
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ttc_top = create_subregion(ttc_upper, "TTC: Top", "TTC: Stomp on the Thwomp", "TTC: 1Up Block at the Top")
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regTTC.subregions = [ttc_lower, ttc_upper, ttc_top]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(ttc_top, "TTC: 100 Coins")
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regRR = create_region("Rainbow Ride", player, world)
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@@ -235,7 +236,7 @@ def create_regions(world: MultiWorld, player: int):
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rr_cruiser = create_subregion(regRR, "RR: Cruiser", "RR: Cruiser Crossing the Rainbow", "RR: Somewhere Over the Rainbow")
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rr_house = create_subregion(regRR, "RR: House", "RR: The Big House in the Sky", "RR: 1Up Block On House in the Sky")
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regRR.subregions = [rr_maze, rr_cruiser, rr_house]
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if (world.EnableCoinStars[player].value):
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if options.enable_coin_stars:
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create_locs(rr_maze, "RR: 100 Coins")
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regWMotR = create_region("Wing Mario over the Rainbow", player, world)
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