sm64ex: New Options API and WebHost fix (#2979)

This commit is contained in:
Yussur Mustafa Oraji
2024-03-26 14:29:25 +01:00
committed by GitHub
parent ea47b90367
commit 98ce8f8844
4 changed files with 90 additions and 87 deletions

View File

@@ -3,6 +3,7 @@ from typing import Callable, Union, Dict, Set
from BaseClasses import MultiWorld
from ..generic.Rules import add_rule, set_rule
from .Locations import location_table
from .Options import SM64Options
from .Regions import connect_regions, SM64Levels, sm64_level_to_paintings, sm64_paintings_to_level,\
sm64_level_to_secrets, sm64_secrets_to_level, sm64_entrances_to_level, sm64_level_to_entrances
from .Items import action_item_table
@@ -24,7 +25,7 @@ def fix_reg(entrance_map: Dict[SM64Levels, str], entrance: SM64Levels, invalid_r
swapdict[entrance], swapdict[rand_entrance] = rand_region, old_dest
swapdict.pop(entrance)
def set_rules(world, player: int, area_connections: dict, star_costs: dict, move_rando_bitvec: int):
def set_rules(world, options: SM64Options, player: int, area_connections: dict, star_costs: dict, move_rando_bitvec: int):
randomized_level_to_paintings = sm64_level_to_paintings.copy()
randomized_level_to_secrets = sm64_level_to_secrets.copy()
valid_move_randomizer_start_courses = [
@@ -32,19 +33,19 @@ def set_rules(world, player: int, area_connections: dict, star_costs: dict, move
"Big Boo's Haunt", "Lethal Lava Land", "Shifting Sand Land",
"Dire, Dire Docks", "Snowman's Land"
] # Excluding WF, HMC, WDW, TTM, THI, TTC, and RR
if world.AreaRandomizer[player].value >= 1: # Some randomization is happening, randomize Courses
if options.area_rando >= 1: # Some randomization is happening, randomize Courses
randomized_level_to_paintings = shuffle_dict_keys(world,sm64_level_to_paintings)
# If not shuffling later, ensure a valid start course on move randomizer
if world.AreaRandomizer[player].value < 3 and move_rando_bitvec > 0:
if options.area_rando < 3 and move_rando_bitvec > 0:
swapdict = randomized_level_to_paintings.copy()
invalid_start_courses = {course for course in randomized_level_to_paintings.values() if course not in valid_move_randomizer_start_courses}
fix_reg(randomized_level_to_paintings, SM64Levels.BOB_OMB_BATTLEFIELD, invalid_start_courses, swapdict, world)
fix_reg(randomized_level_to_paintings, SM64Levels.WHOMPS_FORTRESS, invalid_start_courses, swapdict, world)
if world.AreaRandomizer[player].value == 2: # Randomize Secrets as well
if options.area_rando == 2: # Randomize Secrets as well
randomized_level_to_secrets = shuffle_dict_keys(world,sm64_level_to_secrets)
randomized_entrances = {**randomized_level_to_paintings, **randomized_level_to_secrets}
if world.AreaRandomizer[player].value == 3: # Randomize Courses and Secrets in one pool
if options.area_rando == 3: # Randomize Courses and Secrets in one pool
randomized_entrances = shuffle_dict_keys(world, randomized_entrances)
# Guarantee first entrance is a course
swapdict = randomized_entrances.copy()
@@ -67,7 +68,7 @@ def set_rules(world, player: int, area_connections: dict, star_costs: dict, move
area_connections.update({int(entrance_lvl): int(sm64_entrances_to_level[destination]) for (entrance_lvl,destination) in randomized_entrances.items()})
randomized_entrances_s = {sm64_level_to_entrances[entrance_lvl]: destination for (entrance_lvl,destination) in randomized_entrances.items()}
rf = RuleFactory(world, player, move_rando_bitvec)
rf = RuleFactory(world, options, player, move_rando_bitvec)
connect_regions(world, player, "Menu", randomized_entrances_s["Bob-omb Battlefield"])
connect_regions(world, player, "Menu", randomized_entrances_s["Whomp's Fortress"], lambda state: state.has("Power Star", player, 1))
@@ -199,7 +200,7 @@ def set_rules(world, player: int, area_connections: dict, star_costs: dict, move
# Bowser in the Sky
rf.assign_rule("BitS: Top", "CL+TJ | CL+SF+LG | MOVELESS & TJ+WK+LG")
# 100 Coin Stars
if world.EnableCoinStars[player]:
if options.enable_coin_stars:
rf.assign_rule("BoB: 100 Coins", "CANN & WC | CANNLESS & WC & TJ")
rf.assign_rule("WF: 100 Coins", "GP | MOVELESS")
rf.assign_rule("JRB: 100 Coins", "GP & {JRB: Upper}")
@@ -225,9 +226,9 @@ def set_rules(world, player: int, area_connections: dict, star_costs: dict, move
world.completion_condition[player] = lambda state: state.can_reach("BitS: Top", 'Region', player)
if world.CompletionType[player] == "last_bowser_stage":
if options.completion_type == "last_bowser_stage":
world.completion_condition[player] = lambda state: state.can_reach("BitS: Top", 'Region', player)
elif world.CompletionType[player] == "all_bowser_stages":
elif options.completion_type == "all_bowser_stages":
world.completion_condition[player] = lambda state: state.can_reach("Bowser in the Dark World", 'Region', player) and \
state.can_reach("BitFS: Upper", 'Region', player) and \
state.can_reach("BitS: Top", 'Region', player)
@@ -262,14 +263,14 @@ class RuleFactory:
class SM64LogicException(Exception):
pass
def __init__(self, world, player, move_rando_bitvec):
def __init__(self, world, options: SM64Options, player: int, move_rando_bitvec: int):
self.world = world
self.player = player
self.move_rando_bitvec = move_rando_bitvec
self.area_randomizer = world.AreaRandomizer[player].value > 0
self.capless = not world.StrictCapRequirements[player]
self.cannonless = not world.StrictCannonRequirements[player]
self.moveless = not world.StrictMoveRequirements[player] or not move_rando_bitvec > 0
self.area_randomizer = options.area_rando > 0
self.capless = not options.strict_cap_requirements
self.cannonless = not options.strict_cannon_requirements
self.moveless = not options.strict_move_requirements or not move_rando_bitvec > 0
def assign_rule(self, target_name: str, rule_expr: str):
target = self.world.get_location(target_name, self.player) if target_name in location_table else self.world.get_entrance(target_name, self.player)