Risk of Rain 2: logic updates
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@@ -130,7 +130,8 @@ class ItemWeights(Choice):
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Lunartic makes everything a lunar item.<br>
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Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy.<br>
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No Scraps removes all scrap items from the item pool.<br>
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Even generates the item pool with every item having an even weight."""
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Even generates the item pool with every item having an even weight.<br>
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Scraps Only will be only scrap items in the item pool."""
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displayname = "Item Weights"
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option_default = 0
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option_new = 1
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@@ -140,6 +141,7 @@ class ItemWeights(Choice):
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option_chaos = 5
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option_no_scraps = 6
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option_even = 7
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option_scraps_only = 8
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#define a dictionary for the weights of the generated item pool.
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ror2_weights: typing.Dict[str, type(Option)] = {
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