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Risk of Rain 2: logic updates
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@@ -8,7 +8,9 @@ class RiskOfRainLogic(LogicMixin):
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count: int = self.item_count("Common Item", player) + self.item_count("Uncommon Item", player) + \
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self.item_count("Legendary Item", player) + self.item_count("Boss Item", player) + \
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self.item_count("Lunar Item", player) + self.item_count("Equipment", player) + \
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self.item_count("Dio's Best Friend", player)
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self.item_count("Dio's Best Friend", player) + self.item_count("Item Scrap, White", player) + \
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self.item_count("Item Scrap, Green", player) + self.item_count("Item Scrap, Red", player) + \
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self.item_count("Item Scrap, Yellow", player)
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return count >= amount
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