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Risk of Rain 2: logic updates
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@@ -38,13 +38,13 @@ class RiskOfRainWorld(World):
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if pool_option == 5:
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junk_pool = {
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"Item Scrap, Green": self.world.random.randint(0, 80),
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"Item Scrap, Red": self.world.random.randint(0, 40),
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"Item Scrap, Yellow": self.world.random.randint(0, 50),
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"Item Scrap, Red": self.world.random.randint(0, 45),
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"Item Scrap, Yellow": self.world.random.randint(0, 30),
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"Item Scrap, White": self.world.random.randint(0, 100),
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"Common Item": self.world.random.randint(0, 100),
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"Uncommon Item": self.world.random.randint(0, 70),
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"Legendary Item": self.world.random.randint(0, 45),
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"Boss Item": self.world.random.randint(0, 30),
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"Legendary Item": self.world.random.randint(0, 300),
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"Boss Item": self.world.random.randint(0, 20),
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"Lunar Item": self.world.random.randint(0, 60),
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"Equipment": self.world.random.randint(0, 40)
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}
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@@ -65,7 +65,8 @@ class RiskOfRainWorld(World):
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}
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if not self.world.enable_lunar[self.player]:
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junk_pool.pop("Lunar Item")
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if not pool_option == 4:
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junk_pool.pop("Lunar Item")
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# Generate item pool
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itempool = []
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