Core: replace global random state with descriptive error (#1424)

* Core: replace global random state with descriptive error

* Core: make random a proxy object and rename slot_seeds
This commit is contained in:
Fabian Dill
2023-02-02 01:14:23 +01:00
committed by GitHub
parent 4de7ebd8b0
commit 995c978628
18 changed files with 51 additions and 29 deletions

View File

@@ -92,7 +92,7 @@ class LocalRom(object):
# cause crash to provide traceback
import xxtea
local_random = world.slot_seeds[player]
local_random = world.per_slot_randoms[player]
key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
self.write_bytes(0x1800B0, bytearray(key))
self.write_int16(0x180087, 1)
@@ -384,7 +384,7 @@ def patch_enemizer(world, player: int, rom: LocalRom, enemizercli, output_direct
max_enemizer_tries = 5
for i in range(max_enemizer_tries):
enemizer_seed = str(world.slot_seeds[player].randint(0, 999999999))
enemizer_seed = str(world.per_slot_randoms[player].randint(0, 999999999))
enemizer_command = [os.path.abspath(enemizercli),
'--rom', randopatch_path,
'--seed', enemizer_seed,
@@ -414,7 +414,7 @@ def patch_enemizer(world, player: int, rom: LocalRom, enemizercli, output_direct
continue
for j in range(i + 1, max_enemizer_tries):
world.slot_seeds[player].randint(0, 999999999)
world.per_slot_randoms[player].randint(0, 999999999)
# Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
break
@@ -766,7 +766,7 @@ def get_nonnative_item_sprite(item: str) -> int:
def patch_rom(world, rom, player, enemized):
local_random = world.slot_seeds[player]
local_random = world.per_slot_randoms[player]
# patch items
@@ -1646,7 +1646,7 @@ def patch_rom(world, rom, player, enemized):
rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
if world.tile_shuffle[player]:
tile_set = TileSet.get_random_tile_set(world.slot_seeds[player])
tile_set = TileSet.get_random_tile_set(world.per_slot_randoms[player])
rom.write_byte(0x4BA21, tile_set.get_speed())
rom.write_byte(0x4BA1D, tile_set.get_len())
rom.write_bytes(0x4BA2A, tile_set.get_bytes())
@@ -1779,7 +1779,7 @@ def hud_format_text(text):
def apply_rom_settings(rom, beep, color, quickswap, menuspeed, music: bool, sprite: str, palettes_options,
world=None, player=1, allow_random_on_event=False, reduceflashing=False,
triforcehud: str = None, deathlink: bool = False, allowcollect: bool = False):
local_random = random if not world else world.slot_seeds[player]
local_random = random if not world else world.per_slot_randoms[player]
disable_music: bool = not music
# enable instant item menu
if menuspeed == 'instant':
@@ -2105,7 +2105,7 @@ def write_string_to_rom(rom, target, string):
def write_strings(rom, world, player):
from . import ALTTPWorld
local_random = world.slot_seeds[player]
local_random = world.per_slot_randoms[player]
w: ALTTPWorld = world.worlds[player]
tt = TextTable()
@@ -2330,7 +2330,7 @@ def write_strings(rom, world, player):
if world.worlds[player].has_progressive_bows and (world.difficulty_requirements[player].progressive_bow_limit >= 2 or (
world.swordless[player] or world.logic[player] == 'noglitches')):
prog_bow_locs = world.find_item_locations('Progressive Bow', player, True)
world.slot_seeds[player].shuffle(prog_bow_locs)
world.per_slot_randoms[player].shuffle(prog_bow_locs)
found_bow = False
found_bow_alt = False
while prog_bow_locs and not (found_bow and found_bow_alt):