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Core: replace global random state with descriptive error (#1424)
* Core: replace global random state with descriptive error * Core: make random a proxy object and rename slot_seeds
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@@ -110,7 +110,7 @@ class RiskOfRainWorld(World):
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def fill_slot_data(self):
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return {
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"itemPickupStep": self.multiworld.item_pickup_step[self.player].value,
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"seed": "".join(self.multiworld.slot_seeds[self.player].choice(string.digits) for _ in range(16)),
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"seed": "".join(self.multiworld.per_slot_randoms[self.player].choice(string.digits) for _ in range(16)),
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"totalLocations": self.multiworld.total_locations[self.player].value,
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"totalRevivals": self.multiworld.total_revivals[self.player].value,
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"startWithDio": self.multiworld.start_with_revive[self.player].value,
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