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Implement new weapons modes
This also includes some partial additional cleanup of the item pool.
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1
Rules.py
1
Rules.py
@@ -957,6 +957,7 @@ def standard_rules(world, player):
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def uncle_item_rule(item):
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copy_state = CollectionState(world)
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copy_state.collect(item)
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copy_state.sweep_for_events()
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return copy_state.can_reach('Sanctuary', 'Region', player)
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add_item_rule(world.get_location('Link\'s Uncle', player), uncle_item_rule)
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