Factorio: add remaining world_gen options, reformat

This commit is contained in:
black-sliver
2021-07-23 00:47:18 +02:00
committed by Fabian Dill
parent 15747f48e9
commit 997a3e18a3
2 changed files with 110 additions and 26 deletions

View File

@@ -154,15 +154,32 @@ Factorio:
cliff_settings:
name: cliff
cliff_elevation_0: 10 # base elevation, can't be changed in GUI
cliff_elevation_interval: 40 # = 40/frequency
richness: 1 # 0=off, >0 = continuity
cliff_elevation_interval: 40 # 40/frequency
richness: 1 # 0: off, >0: continuity
property_expression_names:
"control-setting:moisture:bias": 0 # grass bias -0.5 to +0.5
"control-setting:moisture:frequency:multiplier": 1 # 1/scale in GUI
"control-setting:aux:bias": 0 # -sand/+red desert bias -0.5 to +0.5
"control-setting:aux:frequency:multiplier": 1 # 1/scale in GUI
pollution:
enabled: true
diffusion_ratio: 0.02
ageing: 1
ageing: 1 # GUI dissipation factor
enemy_attack_pollution_consumption_modifier: 1
min_pollution_to_damage_trees: 60
pollution_restored_per_tree_damage: 10
enemy_evolution:
enabled: true
time_factor: 40.0e-7 # GUI value * 0.0000001
destroy_factor: 200.0e-5 # GUI value * 0.00001
pollution_factor: 9.0e-7 # GUI value * 0.0000001
enemy_expansion:
enabled: true
max_expansion_distance: 7
settler_group_min_size: 5
settler_group_max_size: 20
min_expansion_cooldown: 14400 # 1 to 60 min in ticks
max_expansion_cooldown: 216000 # 5 to 180 min in ticks
Minecraft:
advancement_goal: 50 # Number of advancements required (out of 92 total) to spawn the Ender Dragon and complete the game.
combat_difficulty: # Modifies the level of items logically required for exploring dangerous areas and fighting bosses.