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Factorio: add remaining world_gen options, reformat
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committed by
Fabian Dill

parent
15747f48e9
commit
997a3e18a3
@@ -154,15 +154,32 @@ Factorio:
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cliff_settings:
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name: cliff
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cliff_elevation_0: 10 # base elevation, can't be changed in GUI
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cliff_elevation_interval: 40 # = 40/frequency
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richness: 1 # 0=off, >0 = continuity
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cliff_elevation_interval: 40 # 40/frequency
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richness: 1 # 0: off, >0: continuity
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property_expression_names:
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"control-setting:moisture:bias": 0 # grass bias -0.5 to +0.5
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"control-setting:moisture:frequency:multiplier": 1 # 1/scale in GUI
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"control-setting:aux:bias": 0 # -sand/+red desert bias -0.5 to +0.5
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"control-setting:aux:frequency:multiplier": 1 # 1/scale in GUI
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pollution:
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enabled: true
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diffusion_ratio: 0.02
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ageing: 1
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ageing: 1 # GUI dissipation factor
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enemy_attack_pollution_consumption_modifier: 1
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min_pollution_to_damage_trees: 60
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pollution_restored_per_tree_damage: 10
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enemy_evolution:
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enabled: true
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time_factor: 40.0e-7 # GUI value * 0.0000001
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destroy_factor: 200.0e-5 # GUI value * 0.00001
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pollution_factor: 9.0e-7 # GUI value * 0.0000001
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enemy_expansion:
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enabled: true
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max_expansion_distance: 7
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settler_group_min_size: 5
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settler_group_max_size: 20
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min_expansion_cooldown: 14400 # 1 to 60 min in ticks
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max_expansion_cooldown: 216000 # 5 to 180 min in ticks
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Minecraft:
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advancement_goal: 50 # Number of advancements required (out of 92 total) to spawn the Ender Dragon and complete the game.
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combat_difficulty: # Modifies the level of items logically required for exploring dangerous areas and fighting bosses.
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