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Merge pull request #147 from KScl/ohko_weights
Options for amount of time given in timer modes
This commit is contained in:
@@ -1206,6 +1206,110 @@
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}
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}
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},
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"countdown_start_time": {
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"keyString": "countdown_start_time",
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"friendlyName": "Countdown Starting Time",
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"description": "The amount of time, in minutes, to start with in Timed Countdown and Timed OHKO modes.",
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"inputType": "range",
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"subOptions": {
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"0": {
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"keyString": "countdown_start_time.0",
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"friendlyName": 0,
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"description": "Start with no time on the timer. In Timed OHKO mode, start in OHKO mode.",
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"defaultValue": 0
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},
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"10": {
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"keyString": "countdown_start_time.10",
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"friendlyName": 10,
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"description": "Start with 10 minutes on the timer.",
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"defaultValue": 50
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},
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"20": {
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"keyString": "countdown_start_time.20",
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"friendlyName": 20,
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"description": "Start with 20 minutes on the timer.",
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"defaultValue": 0
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},
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"30": {
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"keyString": "countdown_start_time.30",
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"friendlyName": 30,
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"description": "Start with 30 minutes on the timer.",
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"defaultValue": 0
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},
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"60": {
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"keyString": "countdown_start_time.60",
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"friendlyName": 60,
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"description": "Start with an hour on the timer.",
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"defaultValue": 0
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}
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}
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},
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"red_clock_time": {
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"keyString": "red_clock_time",
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"friendlyName": "Red Clock Time",
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"description": "The amount of time, in minutes, to add to or subtract from the timer upon picking up a red clock.",
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"inputType": "range",
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"subOptions": {
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"-2": {
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"keyString": "red_clock_time.-2",
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"friendlyName": -2,
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"description": "Subtract 2 minutes from the timer upon picking up a red clock.",
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"defaultValue": 0
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},
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"1": {
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"keyString": "red_clock_time.1",
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"friendlyName": 1,
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"description": "Add a minute to the timer upon picking up a red clock.",
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"defaultValue": 50
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}
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}
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},
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"blue_clock_time": {
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"keyString": "blue_clock_time",
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"friendlyName": "Blue Clock Time",
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"description": "The amount of time, in minutes, to add to or subtract from the timer upon picking up a blue clock.",
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"inputType": "range",
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"subOptions": {
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"1": {
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"keyString": "blue_clock_time.1",
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"friendlyName": 1,
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"description": "Add a minute to the timer upon picking up a blue clock.",
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"defaultValue": 0
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},
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"2": {
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"keyString": "blue_clock_time.2",
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"friendlyName": 2,
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"description": "Add 2 minutes to the timer upon picking up a blue clock.",
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"defaultValue": 50
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}
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}
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},
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"green_clock_time": {
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"keyString": "green_clock_time",
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"friendlyName": "Green Clock Time",
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"description": "The amount of time, in minutes, to add to or subtract from the timer upon picking up a green clock.",
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"inputType": "range",
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"subOptions": {
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"4": {
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"keyString": "green_clock_time.4",
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"friendlyName": 4,
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"description": "Add 4 minutes to the timer upon picking up a green clock.",
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"defaultValue": 50
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},
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"10": {
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"keyString": "green_clock_time.10",
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"friendlyName": 10,
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"description": "Add 10 minutes to the timer upon picking up a green clock.",
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"defaultValue": 0
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},
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"15": {
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"keyString": "green_clock_time.15",
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"friendlyName": 15,
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"description": "Add 15 minutes to the timer upon picking up a green clock.",
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"defaultValue": 0
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}
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}
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},
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"glitch_boots": {
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"keyString": "glitch_boots",
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"friendlyName": "Glitch Boots",
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@@ -232,6 +232,22 @@ timer:
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ohko: 0 # Timer always at zero. Permanent OHKO.
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timed_countdown: 0 # Starts the clock with forty minutes. Same clocks as timed mode, but if the clock hits zero you lose. You can still keep playing, though.
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display: 0 # Displays a timer, but otherwise does not affect gameplay or the item pool.
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countdown_start_time: # For timed_ohko and timed_countdown timer modes, the amount of time in minutes to start with
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0: 0 # For timed_ohko, starts in OHKO mode when starting the game
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10: 50
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20: 0
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30: 0
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60: 0
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red_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a red clock
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-2: 50
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1: 0
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blue_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a blue clock
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1: 0
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2: 50
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green_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a green clock
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4: 50
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10: 0
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15: 0
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# Can be uncommented to use it
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# local_items: # Force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords"
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# - "Moon Pearl"
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