Add a more direct random-sprite-on-event yaml option

This commit is contained in:
CaitSith2
2020-10-14 12:46:05 -07:00
parent f9cab31c83
commit 99e21a68fb
2 changed files with 51 additions and 1 deletions

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@@ -286,7 +286,7 @@ door_shuffle: # Only available if the host uses the doors branch, it is ignored
intensity: # Only available if the host uses the doors branch, it is ignored otherwise
1: 50 # Shuffles normal doors and spiral staircases
2: 0 # And shuffles open edges and straight staircases
3: 0 # (Coming soon) And shuffles dungeon lobbies
3: 0 # And shuffles dungeon lobbies
random: 0 # Picks one of those at random
experimental: # Only available if the host uses the doors branch, it is ignored otherwise
on: 0 # Enables experimental features. Currently, this is just the dungeon keys in chest counter.
@@ -295,6 +295,34 @@ debug: # Only available if the host uses the doors branch, it is ignored otherwi
on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator.
off: 50
rom:
random_sprite_on_event: # An alternative to specifying randomonhit / randomonexit / etc... in sprite down below.
enabled: # If enabled, sprite down below is ignored completely, (although it may become the sprite pool)
on: 0
off: 1
on_hit: # Random sprite on hit. Being hit by things that cause 0 damage still counts.
on: 1
off: 0
on_enter: # Random sprite on underworld entry. Note that entering hobo counts.
on: 0
off: 1
on_exit: # Random sprite on underworld exit. Exiting hobo does not count.
on: 0
off: 1
on_slash: # Random sprite on sword slash. Note, it still counts if you attempt to slash while swordless.
on: 0
off: 1
on_item: # Random sprite on getting an item. Anything that causes you to hold an item above your head counts.
on: 0
off: 1
on_bonk: # Random sprite on bonk.
on: 0
off: 1
on_everything: # Random sprite on ALL currently implemented events, even if not documented at present time.
on: 0
off: 1
use_weighted_sprite_pool: # Always on if no sprite_pool exists, otherwise it controls whether to use sprite as a weighted sprite pool
on: 0
off: 1
#sprite_pool: # When specified, limits the pool of sprites used for randomon-event to the specified pool. Uncomment to use this.
# - link
# - pride link