update meta.yaml with new progression balancing
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		| @@ -11,9 +11,10 @@ | |||||||
| #     inverted | #     inverted | ||||||
| #this means, if world_state is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead. | #this means, if world_state is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead. | ||||||
| meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience | meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience | ||||||
| progression_balancing: # only available in meta.yaml | progression_balancing: # progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere" | ||||||
|   on: 1 |   on: 0 # force every player into progression balancing | ||||||
|   off: 0 # if you turn this off, then prepare for a lot of logical BK |   off: 0 # force every player out of progression balancing, then prepare for a lot of logical BK | ||||||
|  |   null: 1 # let players decide via their own progression_balancing flag in their yaml, defaulting to on | ||||||
| goals: | goals: | ||||||
|   ganon: 10 |   ganon: 10 | ||||||
|   fast_ganon: 25 |   fast_ganon: 25 | ||||||
|   | |||||||
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	 Fabian Dill
					Fabian Dill